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Blackadder Quest/ Companion


kieranfoy

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I very much gave the crematorium a workout.

 

the pluses: The door is awesome (it's grinding very creepy) the approach is terrifying (maybe there could be a few torches? Can;t have witch-brunign without torches), and being able to trigger the fire is neat,

 

The downsides: doesn't seem to kill people in it unless they move, or are in the right place. It could be the people I put in (conjured, really- mod added) had an immunity to fire; I'll do some more experimenting.

 

George's office had me drooling: the furniture just screamed wealth and power. I loved his chair; somewhat Victorian, but seemed a bit too cool even for them!

 

The new robes were beautiful things, but I do think the Witchsmeller's robe could be darkned a wee bit (it's still my favorite outfit... ever) and the diamond had the point chopped off at the top (barely noticable).

 

The glittery robe looked absolutely fabulous. The glitter glittered in all the right places. The hood, unfortunately, made my character bald, but that still looks nice.

 

And the radish... whoo!

 

Oh, one thing, if I havn't swamped you enough. Would you be willing to make a pendant in tthe shape of your avatar? I'm thinking of a quest we could work it into.

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Ah, yes, I haven't worked all the bugs out of the crematorium yet. Apparently the killbox the

switch enables will not kill until it feels it's been triggered, which requires movement apparently.

 

I'll add some torches to it too.

 

I'll see what I can do about the Witchsmeller's outfit. You said the diamond was cut off?

Ah, it's probably that UFF mesh, it's shape is probably affecting the UV map. I'll see what I can do.

I can darken it real easy, though.

 

As for the hood, do you mean when you put it on it just removed your hair,

but the mesh didn't show up? Probably a file path problem. I'll see about it.

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Well, with the fire, there are some fires that have a high fire damage script attatched (uncer Activators, I believe) and I don't thinkt hey need to detect movement, so maybe you could use those instead of a killbox.
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Yeah, but I looked at the scripting. They only damage the player.

Really? That doesn't make much sense.

 

Oh, well. It doesn't really make much difference, does it? The only thing we chuck in there is the voodoo doll, and THAT'S not going to have to die.

 

Ph, by the way, it is AWESOME, especially the burnt version.

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Yeah, but we're introducing a new way to kill somebody. I mean, at least for the Adoring Fan, we got to make it kill.

 

I think I can script the fires differently, since they are like triggerboxes. I'm not quite sure how to do it, but it'd be

awesome if a flaming skeleton came out of it when you opened the door (if you killed someone in it) and tried to

attack you (but has like 1 health so it dies real easy). I know that I can make a on-fire weak skeleton, but it's

detecting if an NPC has died in that area that I don't know how to handle.

 

As for the Voodoo Doll, we have Ghoghiel to thank for that. It's really an exceptionally well done resource.

The burnt effect is really enhanced by the texture beneath it.

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Yeah, but we're introducing a new way to kill somebody. I mean, at least for the Adoring Fan, we got to make it kill.

 

 

As for the Voodoo Doll, we have Ghoghiel to thank for that. It's really an exceptionally well done resource.

The burnt effect is really enhanced by the texture beneath it.

Got a point, but I was thinking that, as it's only a secondary purpose, it culd sit on the backburner. Well, your baby, my friend.

 

I was thinking about simle ways to script the 'putting the voodoo doll in the chamber' bit, and came up with an idea: You have an activator, mostly invisible, with a arcane symbol (like the one in Cloud Ruler Temle) beneath it. You click it once when the quest is at the right stage, and it rises up, showing the symbol (because you drew it, see?). Click it a second time, it removes the doll from your inventory, enebales an initially disable doll in the chamber on the symbol, and updates your journal.

 

I figure that would be an easy way to acomplish that bit, with what little I know of scripting.

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That way of handling putting the doll in there is much more

cinematic and a lot easier to handle scripting-wise than having

the player drop it. I can easily uses the quest stage's result script

to make the Witchsmeller be on fire and run into it. We'll make

him essential so it's the only way to kill him. The in his script

we'll trigger the scream when he's dead.

 

I'm mainly working on updating the shrine in the NHC and combining

the two, just putting my ideas about other stuff up so I can remember

them later.

 

Making the crematorium cremate will be a finishing touch I

intend to handle much later on. (But you just know everyone

will want to chuck the Adoring Fan in there.)

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