Stewb Posted January 16, 2010 Share Posted January 16, 2010 Hi, i noticed a really odd Crash To Desktop recently when i saved. I was in the middle of Waters Of Life quest and about to head into the blocked pipe where the Enclave show up. I had saved before entering, then when i tried to get to the bit with the valve (part in the wasteland) the game crashed while loading the cell. I then loaded the previous save and tried again with autosave off, got through and tried to save once i was through the door, same problem crashed when saving, i figured it was something to do with the cell. Loaded the savegame once more and tried going out the door to the wasteland that your enter the memorial through, rather than going down the pipe. It worked fine and i then went to where the valve was and used tcl to get into the pipe. Done the sequence and got back inside, voila the problem was gone. Anyone know what caused this in the first place? Just so i can avoid doing whatever it was again. If you think it's mod related i can give you a list of mods i use so you can see if there's any known buggy mods in it. This is only really so i can find out what went wrong and why the problem was solved that way so i can avoid it in the future or remove he offending mod. Link to comment Share on other sites More sharing options...
phoneyLogic Posted January 17, 2010 Share Posted January 17, 2010 oblicatory questions: What game version? What patch? What OS? What Mods?Already tried to save after loading an older save? Link to comment Share on other sites More sharing options...
mechine Posted January 17, 2010 Share Posted January 17, 2010 If there were a way of finding it you would be the only one with the actual data to find it. Web-ensized FO3edit guide by CSB http://www.fallout3nexus.com/downloads/file.php?id=9616 Link to comment Share on other sites More sharing options...
Nadin Posted January 17, 2010 Share Posted January 17, 2010 The only thing I could guess would be an unresolved conflict between two or more mods, but I can't imagine what would alter that area.Then again, I'm no expert and I know nothing about your load order or specialized textures/sound, so...Or maybe it's fallout 3 being a glitch---y. (ahem) Link to comment Share on other sites More sharing options...
mechine Posted January 17, 2010 Share Posted January 17, 2010 The DLC's conflict with themselfs and they were made to work together. Same thing for FOOK2, there are places where it conflicts with itself. Not all of these are benign either. If you really wanted to figure it out, then duplicate it many times, but you would have to rule out a corupted save game among other things. Link to comment Share on other sites More sharing options...
Stewb Posted January 17, 2010 Author Share Posted January 17, 2010 oblicatory questions: What game version? What patch? What OS? What Mods?Already tried to save after loading an older save? Yes i tried an older save and when i got back there the same thing happened. it only when i go through the pipes to the valve that crashing occurs upon saving. When i walk out the main door and tcl to the valve the problem doesn't occur. Original version not the GOTYpatch 1.7Win Xp Mods and load order: fallout3.esmpointlookout.esmanchorage.esmthepitt.esmbrokensteel.esmzeta.esmunofficial fallout 3 patch.esmcraft.esmcalibr.esmcubeexperimental (en).esmammo bench.esmss master file.esmeve.esmewe energy weapons enhanced.esmunofficial fallout 3 patch - operation anchorage.espunofficial fallout 3 patch - the pitt.espunofficial fallout 3 patch - broken steel.espunofficial fallout 3 patch - point lookout.espunofficial fallout 3 patch - mothership zeta.espmighty mouse.espdarnifieduif3.espduif3extras.espmissing fix pl.espbrokensteelfix-gnrannouncements.espmzallaccesspass.espcraft - activation perk.espdogmeatstealth.espcalibrxmerchant.espauto aim fix v1.1.espunderhome.espjosef greys kozaburo hair style for fallout 3.espeyesaddon.esptomays-hair npcs eyes.espterminaloverload.espammo bench - alien power cell.espnuclear launchers.espturret terminal re-vamp.espammo bench - artisan.espammo bench - craft plugin.espammo bench - calibr.espammo bench - car mechanic.espskill_points_increase.espbetter caravans.espbetter companions ess.espalmost perfect anytime bobbleheads.espammo bench - old ammo-benches.espammo bench - toolkit retex.espportable distilling lab.espblackwolf backpack.esp1animated nightvision goggles.espcryo weapons - vanilla.espdcinteriors_comboedition.espff7 materia - stewb.espfaces_of_fallout.esptailor maid.esptailor maid anchorage.esptailor maid pitt.esptailor maid brokensteel.espunlimited death reload time.espgoat_perks.espgalaxy ipip.esptailor maid zeta.espweaponmodkits.espweaponmodkits - operationanchorage.espweaponmodkits - thepitt.espweaponmodkits - brokensteel.espweaponmodkits - pointlookout.espweaponmodkits - zeta.espeve operation anchorage.espowned!.espcyber-enhancements.espss weapon effects.espewe supermutant energy weapons.espewe load order fix.espewe stormfront studios load order fix.espewe dlc addon.espmerged patch.esp1pipboypda.esp Link to comment Share on other sites More sharing options...
phoneyLogic Posted January 17, 2010 Share Posted January 17, 2010 Hmm, my first gues would be the unofficial patch is not neccessary if you already patched to 1.7. In my opinion with 1,7 the unofficial patch is pointless. 1) You can still shoot granades as long as the enemies are holding them in their hands. You can't target them as soon as they start flying through the air. But hey, you are causing serious damage if you shoot granades which enemies are holding in their hands.2) Shooting flying rokets is just nonsense, o.k funny though.3) With 1.7, the game is really nice, smooth running, VATS is awesome. Why making life more complicated?But as said, just an opinion which only reflects my own personal tastes. And the second would be that you realy use a bunch of very complex mod, which should make it quite difficult to point out the culprit :unsure: . You can use FO3Edit and going painfull through all instances which might affect the memorial, its scripts, etc or just unchekin all mods until you pased the quest. Link to comment Share on other sites More sharing options...
Nadin Posted January 17, 2010 Share Posted January 17, 2010 This is beyond me. The only thing I can suggest is to clear out any mods you don't *really* need and put the mods that alter the game's system--like OWNED!--at the bottom of the load order.Also, if you go in, activate the pipe, and then exit without saving, once you've exited the pipe does it still crash?Because if it doesn't then you could probably just ignore it. Link to comment Share on other sites More sharing options...
Stewb Posted January 17, 2010 Author Share Posted January 17, 2010 Hmm, my first gues would be the unofficial patch is not neccessary if you already patched to 1.7. In my opinion with 1,7 the unofficial patch is pointless. 1) You can still shoot granades as long as the enemies are holding them in their hands. You can't target them as soon as they start flying through the air. But hey, you are causing serious damage if you shoot granades which enemies are holding in their hands.2) Shooting flying rokets is just nonsense, o.k funny though.3) With 1.7, the game is really nice, smooth running, VATS is awesome. Why making life more complicated?But as said, just an opinion which only reflects my own personal tastes. And the second would be that you realy use a bunch of very complex mod, which should make it quite difficult to point out the culprit :unsure: . You can use FO3Edit and going painfull through all instances which might affect the memorial, its scripts, etc or just unchekin all mods until you pased the quest. Never thought about the unofficial patch not running with 1.7, will try turning it off. Thx, will look through FO3Edit sometime later if the problem remains. This is beyond me. The only thing I can suggest is to clear out any mods you don't *really* need and put the mods that alter the game's system--like OWNED!--at the bottom of the load order.Also, if you go in, activate the pipe, and then exit without saving, once you've exited the pipe does it still crash?Because if it doesn't then you could probably just ignore it. I did try something like that already, i turned off autosave, turned on the valve and went through the door to the memorial, tried saving and crashed right back to the desktop :') it appears to start crashing after that point. Which i why i guessed it must be something to do with the journey through the pipes causing it. Yeah, i got a habit of forgetting to remove mods i don't use anymore sometimes :( Thx for all the help from all of the responses b.t.w Link to comment Share on other sites More sharing options...
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