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A question about Mod Merging


Fixer

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I have about 350 mods I want to run in Oblivion. I hit the cap for mods a long while back so I have been working on merging them into a few super-mods.

 

Hit a few snags here and there. First one was missing nirnroot meshes (fixed that easily enough). Now I go to visit the island of Stirk, as it is supposed to be loaded, and the landscape is all missing. Rocks, buildings, NPCs are all there, but no dirt.

 

How does one merge landscapes together? I figure I take all the landscapes from all the mods and merge them into one file to make sure I am not missing any. Is this do-able?

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This happened to me too. I don't think landforms like being merged.

 

I never fixed mine because I was just as happy without the worldspace than with it, so I simply deleted it from my mod.

 

 

However, you CAN Copy a worldspace from one mod to another, and this will probably be your best bet. Delete the bad area, then Duplicate it when you have both mods running.

 

Obviously, this might mess some things up, like unique item names, but depending on what you are doing this might work for you.

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Just the regular Construction Set.

 

Open your mod as Active, then the other mod you want to copy from at the same time.

 

Right Click on the Worldpace in the "Worldspaces" Window, then Duplicate and give it a new name.

 

It's that easy, but of course, anything that needs a unique name in the worldspace will have to be reset, like Xmarkers and the like, doors, etc.

 

 

 

Or, you could import the landform by using heightmaps and importing that, but that is WAY beyond my expertise; I just know something like this can be done; Vagrant or somebody like that would need to tell you how--if that is the way you want to go.

 

Doing it that way would preserve Object ID's.

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