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How to make NPC's have a conversation while sitting?


joptimus

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If you use a travel package and then tick the "must reach location" flag, this prevents the package from ending until the destination is reached. Otherwise the package would re-evaluate like normal, every 10 seconds or so.

 

@Op - Most likely you have placed more than one copy of your NPC, therefore any packages will affect all NPCs that are the same and they will all show up at the same destination. Right click on you NPC in the Geck and select "Use Info" that will show you every instance of your NPC in the game (as well as anything that references your NPCs) if you notice multiple cells listed, then load up those cells and look for your copies. If you placed several of the same NPC in the same cell, you will only get one entry, however.

 

You can force the conversation to start via the script command "SayTo". You may also find that you need to use the "AddTopic <TopicName>" command prior to starting the conversation to get the NPCs to actually speak the topic.

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