angryman24 Posted January 19, 2010 Share Posted January 19, 2010 Hello, I need help editing/finding the combat animations used in the game. BACKGROUND:I've been working on a mod that adds several new melee talents to the game. I've been playing with the cast animations to find combat movements that i like. I'd like to use some of the deathblow animations to do damage/put status effects on enemies. Specifically, I'm trying to create an ability that works like riposte but uses one of the death blow animations (the one that stabs then decapitates). I'm not trying to kill the target or anything, I just want to stab him for some damage and then do some more damage when the hero slashes across his throat. I went looking through the 2da files. The animation number for riposte is 154. (anim_combat.gda) The animation number for the deathblow I want to use is 320. (anim_base.gda) If I use 320 as the cast animation for my ability the character performs the correct movement, but the monster will not take any damage. I am *GUESSING* this is because the deathblow doesn't have the proper impact events inserted. THE QUESTION:According to the .GDA files, riposte is defined by talent_riposte, and the deathblow is defined by db_h_dw_blade_attk_v1. I've gone through the game files, and I cannot find these resources. Does anyone know where they are stored or how I can edit them? Link to comment Share on other sites More sharing options...
ShadowDragyn Posted February 18, 2010 Share Posted February 18, 2010 -Edit- Ugh, sorry... I totally misunderstood the question. I can't help... Link to comment Share on other sites More sharing options...
DuncanMcCleod Posted January 17, 2014 Share Posted January 17, 2014 I'm having a similar issue. I'm trying to add some variety to the spell talents but every time I swap out the default casting animation, not only has no effect but it also fails to do the correct variation and immediately jumps to the replacement 107. Link to comment Share on other sites More sharing options...
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