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Mothership Zeta - Player running speed...


TTSAddict

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Hi folks,

 

there is a bigger issue with the official Mothership Zeta DLC.

I am using a plugin which increases the players running speed to 200%.

After returning from the space walk in Mothership Zeta, the running speed has been set to default and seems to be locked now.

There are several plugins wich modify the running speed, but none of them work anymore.

Even the "setgs fmoverunmult 8" console command/cheat doesn't do anything now.

Loading a savegame before the spacewalk fixes this, but as soon as I complete the spacewalk again, the thing is broken again.

Any Ideas?

 

My Fallout 3 version is

* NOT cracked

* NO bloodpatch

* version 1.7

 

 

FOMM-Loadorder-Report:

 

Fallout3.esm

PointLookout.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

Zeta.esm

Accurate Assault Rifles 1.2.esp

MaxLevel100.esp

CivilDefenseBroadcastSystem.esp

999 Weight Limit.esp

WastelandMastery.esp

Sensible Dismemberment Lite.esp

player200%.esp

 

Total active plugins: 13

Total plugins: 14

 

:thanks: for reading

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