TTSAddict Posted January 20, 2010 Share Posted January 20, 2010 Hi folks, there is a bigger issue with the official Mothership Zeta DLC.I am using a plugin which increases the players running speed to 200%.After returning from the space walk in Mothership Zeta, the running speed has been set to default and seems to be locked now.There are several plugins wich modify the running speed, but none of them work anymore.Even the "setgs fmoverunmult 8" console command/cheat doesn't do anything now.Loading a savegame before the spacewalk fixes this, but as soon as I complete the spacewalk again, the thing is broken again.Any Ideas? My Fallout 3 version is* NOT cracked* NO bloodpatch* version 1.7 FOMM-Loadorder-Report: Fallout3.esmPointLookout.esmAnchorage.esmThePitt.esmBrokenSteel.esmZeta.esmAccurate Assault Rifles 1.2.espMaxLevel100.espCivilDefenseBroadcastSystem.esp999 Weight Limit.espWastelandMastery.espSensible Dismemberment Lite.espplayer200%.esp Total active plugins: 13Total plugins: 14 :thanks: for reading Link to comment Share on other sites More sharing options...
gsmanners Posted January 20, 2010 Share Posted January 20, 2010 Zeta modifies the speed during spacewalk to something like 75. The way to fix it is to do: player.setav speedmult 100 Then go in and out of sneak or equip/unequip a weapon to get that speed. Link to comment Share on other sites More sharing options...
TTSAddict Posted February 11, 2010 Author Share Posted February 11, 2010 That actually worked great, thanks! Link to comment Share on other sites More sharing options...
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