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Experienced modder looking for help on Role Playing oriented project


ImmokTheSlayer

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I'm looking for another modder, who like myself has fluent understanding of the CS and it would be great for them to have a good understanding of the dialogue system. I've worked in teams before. With teams it doesn't work well talking over the internet so I'm looking for only one modder to team up with. I'll try to give a low-down of the mod as best I can.

 

I'm going to go through each town, settlement, and individually every district of the Imperial City and add new NPCs, buildings, expand current buildings (basements, etc., ...), enhance quests and guilds (NPCs, functions, duties) piece by piece. This mod is modular, it gets done as it gets done, it will be released in pieces- meaning even if I don't get to doing every town I will still be able to release what I have done. I don't aim to create new textures or models but look to use content already available, maybe use modders resources, I haven't decided. I want to add things that Oblivion lacked in the first place, and not tack on an extra quest or guild but make it feel as though it was there all along.

 

I currently have much of the Imperial City Waterfront, Arboretum, and Skingrad mapping done, I will supply the actual files and as much info requested to those interested. I am very motivated by what I saw done in Fallout 3 and earlier with Morrowind and am looking to enter the field of Game Design after college so I am extremely motivated to do this project. If you don't have a passion for games don't bother responding to this, I'm looking for someone who is serious about modding. I've dealt with unmotivated people in the past and many times have been told "I have a lot of real life stuff going on right now, I can't mod for a while", frankly I'm tired of it. Many times people get the game and the CS, then get excited about it and lose interest within a couple months- I've played and modded Oblivion since it came out and still am very interested in modding it. I have a true passion for games and want to make a living from them eventually, this mod is something I've spent a lot of time on and look to spend many more hours on it.

 

I can send any information and the files I've done thus far if you doubt my skill. If someone has the passion I have for this (game design, modding) then make a post, I can show you every mod I've ever worked on (regardless if I finished it or not) if you want. I haven't uploaded much, and this is the only one I've released in the last year or so as I've been through a rough year last year health-wise (never stopped working on this mod though, going a year strong).

One last thing, here's a screenshot I just quickly took of my modded waterfront thus far. All the new houses have new NPCs (Waterfront Fishermen) and unique interiors just so you all know. As I said all information and files are currently available to those who are truly interested.

I appreciate those who read this far and eagerly await a response. Thank you all for your time.

 

~ Erik

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I can see where you need help most: Paragraph structure. After the fourth sentence that first paragraph was hard to read. Please break it up a bit to help others read.

 

Unfortunately, I am not good with CS. I am just learning it merging mods together myself. I do wish you luck in your effort, though.

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Thanks, I've put many hours into it. One running problem is I need to cripple my compy with 8X Antialiasing and QTPIII to get a near true reading for FPS, I don't want to design it for a super computer then not have anyone be able to use it... I'm figuring it out bit by bit though, as they say- it's a labor of love :D
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