creality1 Posted January 21, 2010 Share Posted January 21, 2010 So the title kind of describes what is going on. Certain friendly and non-friendly NPC's are showing up with a huge red box with a large white exclamation point in the middle of it. I'm pretty sure its a weapons texture problem, but I have no idea which mod to ever start looking at. I am running GOTY edition with all of the DLC's, and here is a list from FOMM with all the mods and the load order, the mods i am . Also, I replaced a few textures for the femal characters with http://www.fallout3nexus.com/downloads/file.php?id=4280 - DIMONIZED TYPE3 female body WIP. Mods list (This is the load order I just broke them up to make them easier to read and not be such a long post) - Fallout3.esmPointLookout.esmAnchorage.esmThePitt.esmBrokenSteel.esmZeta.esm CRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmDarNifiedUIF3.espCRAFT - Activation Perk.espCALIBRxMerchant.espFO3 Wanderers Edition - Main File.espWeaponModKits.esp WeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.esp Stealthboy Recon Armor - CRAFT.espDCInteriors_ComboEdition.esmPreWar Book Titles and Perks.espMart's Mutant Mod - CFW.esp EVE.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE - FWE with WeaponModKits.espClassic Fallout Weapons BETA.espRobCo Certified.esp Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - No Corpse Flies.espMart's Mutant Mod - No DLC Increased Spawns.espMart's Mutant Mod - No Floaters.esp (Inactive)Mart's Mutant Mod - No Geckos.esp (Inactive)Mart's Mutant Mod - No Ghoul Raise.esp (Inactive)Mart's Mutant Mod - No Size Scaling.esp (Inactive)Mart's Mutant Mod - No Skeleton Decay.esp (Inactive)Mart's Mutant Mod - No Wanamingos.esp (Inactive)Mart's Mutant Mod - Feral Ghoul Rampage.esp (Inactive)Mart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Increased Increased Spawns.esp (Inactive)Mart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Reduced Wasteland Spawns.esp (Inactive)Mart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - FOOK2.esp (Inactive)Mart's Mutant Mod - XFO.esp (Inactive)Mart's Mutant Mod - FOOK2 - DIK.esp (Inactive)Mart's Mutant Mod - FWE with EVE.espMart's Mutant Mod - FWE Master Release.esp FO3 Wanderers Edition - Optional Sneak Msgs.esp So... Basically TL:DR - Some Npc's are showing up with red boxes with white exclamation points instead of the weapon. Could be Armor as well, i guess. WMK - Craft - Caliber - MMM - EVE - FWE - DC Interiors - Darn's UI and a couple misc mods installed. Also, they are all the newest available version of each mod. Any ideas? I am a total noob to modding. :( :( :( Do not have the UFP installed.... not until someone says I need it. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted January 21, 2010 Share Posted January 21, 2010 That means you are missing a mesh. So either you didn't extract them or you didn't extract them to the right place. Link to comment Share on other sites More sharing options...
gsmanners Posted January 21, 2010 Share Posted January 21, 2010 UF3P is not a necessity. In fact it hasn't been updated since August, so it's dangerously close to my plonk file. However, it does fix a *lot* of bugs, so I always recommend it. Any time you see the big red diamond of doom, that means you're missing meshes and/or textures. Those big weapon/armor/quest mods typically come with massive files that you might have forgotten to download (or overlooked because they sometimes put them in an "optional" section of the Files tab). Link to comment Share on other sites More sharing options...
creality1 Posted January 21, 2010 Author Share Posted January 21, 2010 Yeah i figured it out. You guys were right, they were missing meshes. I read somwhere that Classic Fallout Weapons was integrated into FWE. It may be supported, but I still needed to download the CFW package... heh. Good to go now, thanks. Link to comment Share on other sites More sharing options...
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