TrinketGizmo Posted June 5, 2014 Share Posted June 5, 2014 So I'm trying to make a minimod for some friends who want rapid gameplay, and I've managed to reduce most time values on, say, construction and research for him, but I can't for the life of me figure out how to reduce the time it takes for augmentation. I did successfully decrease the number of hours it takes for psi testing and increase the number of people who can be tested at once, but how do I do the same for the gene mods and cybernetic augmentation? Link to comment Share on other sites More sharing options...
johnnylump Posted June 5, 2014 Share Posted June 5, 2014 Those are hardcoded in the xcomstrategygame.upk ... are you able to work in a upk file? Link to comment Share on other sites More sharing options...
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