arkentera666 Posted January 23, 2010 Share Posted January 23, 2010 I made 2 seperate cells (Interiors). I used the vault101a cell and duplicated it and deleted everything to leave room for my scimatics. I am trying to link SecurityRmD to Vault66 Main hall door, It does say that it is set to teleport to those specific places back and forth, However when I test it in game it doesnt teleport me the door just opens, and since theres nothing behind the door alls you see is blank space. I didnt nevmesh could this be why? If not how do I fix this? I know kudos dont mean much but ill hand them suckers out like crazy. p.s. I did follow the tutorial. Link to comment Share on other sites More sharing options...
arkentera666 Posted January 23, 2010 Author Share Posted January 23, 2010 Wow comon jsp.... Link to comment Share on other sites More sharing options...
UncleRoe Posted January 23, 2010 Share Posted January 23, 2010 Nah,you don't need navs for teleports to work.only teleport issue i ever had was using a door and then the tele warps me to the right location but in a different position.. right behind the door.. and like you mentioned..there is nothing but black space behind it.. but that was due to me not pointing the tele marker in the right direction.. You say your problem is that your not teleporting at all but your tele markers read that they are connected. Sounds to me like your game isn't loading the current mod correctly. I had the same issue with a similiar situation.. i was building a cave for a vault.. i put down new floors and then tested it.. when my cell loaded..my vault was there and my new cave floors were missing.. but in the geck it showed that my floors were there. This is usually because your forgetting to set your file as active before you save it.. If you do all the work but forget to save as active, it won't show up in the game even though it shows up on the geck. hope that's the case with you. If it's not, i'd delete and reset your tele markers and see what happens. Link to comment Share on other sites More sharing options...
Dyadya_Fedor Posted January 23, 2010 Share Posted January 23, 2010 If you duplicated cell and use existing door it can be scripted - check this. And if in game you hold cursor over the door and it say Door: open (not Door: open - some place)- it just opens.(not linked anywere.) Link to comment Share on other sites More sharing options...
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