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quicknuss

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i'm a long time morrowind and oblivion player (5 years) :thumbsup: i played dragon age :wallbash: a few days and got bored :closedeyes: with it, please tell me mass effect 2 is moddable, please! :thanks: even mass effect 1 still rocks!

 

Too many emoticons.

 

Go to a Mass Effect 2 forum to discuss ME2. Dragon Age isn't anything like Elder Scrolls, and it's significantly more involved (but neither superior or inferior) than Mass Effect as far as planning goes. To each their own. I was surprised by how much I enjoyed this game. Character development and relative ingenuity compensated for a game type that normally doesn't interest me at all.

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quitters never win, only whine.

go back and play some more. The start of the game is rather slow, but once you start getting into more of the plot, it picks up.

 

also, this game is NOTHING like Morrowind or Oblivion. Trying to make mods for this game has proven to be very difficult, do the fact that the toolset is a piece of garbage, there are very very few aftermarket tools made to help compensate (YET), and for me.... it's just a completely alien environment as far as modding and scripting goes, and the types of files that it uses.

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Toolset ain't that bad, sure it's limited, just like the geck or the oblivion toolsets where limited, tho each on it's own way.

Here at least you can mess with talent and combat damage calculation scripts without too much digging (try THAT on elder scrolls, i dare you), but need to change 4 different things to add an armor set model to the game (vs the comparatively simple method for elder scrolls), for example.

It's rather similar (and rather improved) to, say, nwn2's toolset, made by the same company. The layout of the toolset, the maps & pathfinding, file formats, organization, 2das (with this bringing m2das, which was terribly necessary), utis, similar scripting that changed for the better, and i wouldn't be surprised if the models and such where equivalent too.

My biggest gripe so far is the difficulty to toy with the hud/menus.

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