Tomzo711 Posted January 25, 2010 Share Posted January 25, 2010 the mod works for me as far as seeing the talents in the lvl up screen and in the player abilities screen but unless i have the tallent requirement (stamina or manna) i cant use the tallent.... like if im a warrior i cant cast spells but i can activate momentum from the rogue class duelest.... and if i am a mage i can only cast spells but cant activate or use any abilities from the rogue or warrior branches.... what am i doing wrong cause i realllllllllllllly wanna make a god character!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Tomzo711 Posted January 25, 2010 Author Share Posted January 25, 2010 i have found the problem and its a conflict with another mod i have.... combat tweaks..... now i have noticed combat tweaks uses a dazip. but when installed it adds a folder to documents/bioware/dao/patches/core/overide.... i thaught that if u download a dazip. u shouldnt need a folder there..... now with this folder there i have the problem as stated above... but if i remove it it works fine.... so do i need the folder???? or is there a way to make them work???? Link to comment Share on other sites More sharing options...
DarkeWolf Posted January 27, 2010 Share Posted January 27, 2010 Ok, I'm afraid that I can't answer your question about making the two mods compatible. .dazip files are pretty much the same as .zip files. they are folders/files that are in a compressed format. those files, when decompressed (which is how the updater installs them), decompresses them into their target directories. That is why you get the folders in your override folder.Now, if you've deactivated, or uninstalled the mod, then no, you don't need to have that particular folder/files in your override folder anymore. Link to comment Share on other sites More sharing options...
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