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Tomzo711

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  1. In response to post #118723158. Catch me up to speed, is there a major difference?
  2. I often find myself browsing mods during downtime at work on my phone as I'm planning my mod lists. I'd love to have a way to either que mods to download or be able to bookmark them for later when I'm able to access my pc. Just a thought.
  3. I had considered that. That's why I was wondering if it would be possible to tie the trigger specifically to the player attacking or being attacked.
  4. I like the music of Skyrim but I hate that it will tip you when you're about to get wrecked because you were caught slippin. Would it be possible to change how combat music is triggered by doing so ONLY after damage is delt either to the player or by the player?
  5. Basically an Addon for SkyrimSouls where if someone or a guard sees you picking a lock it counts as a trespassing crime. I found that with the unpaused lockpick mini game people/guards just walk by and nothing happens. Would be really immersive if you got reported and a guard could pull you out of the game to start the whole "Stop right there you criminal scum" bit. Or if you've entered the building/room they will follow and investigate.
  6. Basically a mod that removes the need to have a button bound to put away your weapons or spells. Pressing the hand equipped key automatically brings them out so this shouldn't be an issue. The "simple" method of doing this I think would be to basically have the mod check every X duration to see if the player is in combat. If not, the put away hands. Possibly may need a check for if in stealth override so you don't accidentally put hands away before stealth kill. Also may need a way to determine if the player is using a torch (they count as a weapon I think?) and if the player is in a dungeon or "hostile" area. The dungeon check could be needed because the player may want to keep weapons and spells at the ready. Ideally this could be all toggled and tweaked via MCM settings. I think this would be handy for controller users particularly because of their limited key options and would free up a button for them.
  7. Basically a mod that removes the need to have a button bound to put away your weapons or spells. Pressing the hand equipped key automatically brings them out so this shouldn't be an issue. The "simple" method of doing this I think would be to basically have the mod check every X duration to see if the player is in combat. If not, the put away hands. Possibly may need a check for if in stealth override so you don't accidentally put hands away before stealth kill. I think this would be handy for controller users particularly because of their limited key options and would free up a button for them. Some other issues I might see is if you're holding a torch for light as I'm sure it counts as a weapon. Also idk if there's a check for if in dungeon where you may want to keep your weapons/spells out.
  8. I managed to get it to work finally. Not sure what I did differently but I've disabled it using the same method I was trying.
  9. I'm creating a controller remap using ReWASD and I'm wanting to know how can I disable the Radial Wheel in the Input.txt while keeping it active for menus? I've tried deleting the LeftShoulder entries that activate it in all sections but on starting the game they regenerate. Any help is appreciated.
  10. I'm changing over now but am having issues merging W3EE with Auto Loot.
  11. I was thinking it would Bork my game. Which do you prefer and why?
  12. Pretty sure I know the answer is a resounding no with a side of you're crazy to even think about that, but I'd it possible to change from GM to W3EE? I came across W3EE a few days ago and it sounds like it takes what GM does and gives you more options and improves upon it while incorporating features from other mods I use. This would reduce my load order quite a bit. Only issue is I'm lvl 16 and would really hate to start over so I'm asking would it be possible to make that change?
  13. Would be neat if it were a mid tier ability you unlock. Each level could increase distance.
  14. Or even make it where holding it would equip it? Is it possible to do without 3rd party emulation software? I've been looking in the input.xml and haven't come up with any solutions.
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