COOLJ808 Posted June 8, 2014 Share Posted June 8, 2014 I had an idea for a new game plus system to add replay value to saves. I might try to do this myself, but I have 2 other projects I had to put on hold because I just don't have enough time anymore. But this idea is pretty simple, you use mod menu to copy your current data (spells, armor, etc) then it can transfer it to either a new save, or "reformat" your save just with all the stuff you selected to keep. If it could work on mods and MCM settings, I could be really handy to have. I was going to look into this myself but I'd like to get at least 1 of the other 2 projects ready enough for a beta release. Also this deviates from my knowledge of CK and other mod tools. No promises, but I might do this one myself if I get enough time. Link to comment Share on other sites More sharing options...
Dudeman325 Posted June 9, 2014 Share Posted June 9, 2014 Hrm, I don't think it would be too tough to run a script that executes a series of player.additem/addperk/advskill or whatever upon starting a new game. The hardest part that I see is extracting that data from a save, which would seem to require a purpose-built utility to parse the relevant data on skill levels, items, etc. Interested in seeing how this works out if it ever moves beyond a concept. Link to comment Share on other sites More sharing options...
notmyhome Posted June 9, 2014 Share Posted June 9, 2014 It is possible to track stuff like perks and skill in the MCM, isn't it?Because then extracting the data could be done using FISS. Link to comment Share on other sites More sharing options...
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