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Dudeman325

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Everything posted by Dudeman325

  1. Here's what you do: -Kill dragon -Loot everything -Open console -click on Dragon corpse -disable -markfordelete
  2. Have you tried learning how to use the Creation Kit? That sounds like the tool you need to do what you want to do.
  3. Legally, they probably can't be used, and a mod using them would likely be removed from the Nexus. Taking assets directly from other games is a big no-no around here. Of course, there's nothing stopping anyone from making their own models that just happen to look very similar.
  4. Fun Fact: The whales that populate iconography all over Skyrim (such as the symbols in Draugr ruins) do not represent ocean-dwelling whales as we know them on Earth. In Skyrim, Snow-Whales once lived among the clouds and were hunted when they landed in the mountains, but were not often caught because of a defense mechanism which allowed them to spray hallucinogenic foam on their would-be attackers. Here's an interesting tale involving Snow Whales.
  5. I think you'd really enjoy playing The Long Dark.
  6. Immersive Armors and Immersive Weapons have quite a few options to choose from in that style... Might be something to work with until you find an artist to work with you.
  7. Deployable Traps Hunter Traps Two different mods that let you craft traps, place them, etc. Granted, you can't pick up the traps already there... but these mods already exist so... *shrug*
  8. Tip: posting your request in something other than black font on a dark background makes it more likely to be read.
  9. Uh, that's Tolkien Elvish... I don't think there's been nearly enough published on TES languages to make any sort of dictionary that would be needed to write all those lines for all those actors for a mod of this scope.
  10. You may like Farm Everywhere. Not exactly what you're looking for in the fine details, but it lets you place fertile soil markers that can grow everything you can in Hearthfire plus a few more. Hope this helps!
  11. Just verify your game files on Steam.
  12. Something interesting to note, the main themes of Morrowind, Oblivion, and Skyrim are the essentially the same song with a few variations in timing, instruments, etc.
  13. Hrm, there are a few issues with doing so, such as timed spell-effects (buffs / debuffs) don't run on the timescale, so when you sped time up by "waiting" those effects would end up lasting "longer" in game-time, which doesn't happen with the current waiting system.
  14. You're thinking of the Magna-Ge, who lived alongside the et'Ada in Nir. The 12 worlds of Nir can't be energy from constellations, because the constellations didn't exist until Magnus and the Magna-Ge fled the creation of Nirn to Aetherius, tearing the holes that make up the sun and stars.
  15. I wish I had the talent to make this, because it sounds immensely entertaining! Edit: It may require the creation of some new meshes and textures for static objects, as they look really blocky when scaled up, but with the plethora of artists interested in high-resolution stuff this seems more doable than most.
  16. It's my understanding that Creation, the twelve worlds that would become Nirn, are the product of Nir and Anu. Anu and Padhome are the result of the Godhead / Dreamer (Edit: Godhead may be the more-correct term here, I've also seen the word Dreamer refer to other deities). Sure, they aren't "beings," but as concepts of the binary elements of everything below them they are already far more than that.
  17. An interesting theory, Dohkaviin... places a copy of The Annotated Anuad on the table I'll just leave this here if you feel like studying it.
  18. Some did, with consequences for all because of their technology and belief structure. Edit: There are rumors that this technology included a means of telepathic commmunication. If the Dwemer were all mentally linked at the moment of Numidium's activation, this could explain why it was able to "grab" every single one of them, except those that were out of range of this communication such as "The Last Dwemer" Yagrum Bagarn (who was supposedly in a different dimension at the time).
  19. I'm going to wrap this up with the best sentence I can before bowing out gracefully... The Dwemer tried to build a God, not knowing they built the equivalent of a "reality atom bomb" that unmade them into the means it uses to interact with the Mundane world. (The "ball of dung" is a reference to the monkeytruth story of the Orc Creation Myth)
  20. The fake reality isn't a fourth wall thing. It's a reference to the ball of dung Lorkhan got rolling that we know as Mundus. Edit: And possibly the Anu/Padhome/Godhead/Dreamer thing, and most certainly related to the concept "Aurbis is a song," which they were tinkering around with using their Tonal Architecture without fully understanding it.
  21. As I understand it has to do with their beliefs regarding the divine and physical reality, basically that they didn't understand that what they believed to be reality was fake and that they had no desire for its continued existence (edit: or rather, their continued existence within it?), but there really isn't much information on it that I've digested yet. Any more learned Dwemer scholars care to take a crack at this?
  22. Believe me, there isn't much that I understand about them either. Most of what we have as reference came from the 36 Lessons, and what Vivec was trying to teach the Nerevarine about CHIM. It seems that the Dwemer were on a similar path, but due to their way of understanding, failed in properly achieving it (or succeeded, depending on your interpretation of their goals).
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