Octamo Posted June 9, 2014 Share Posted June 9, 2014 I have worked really hard to get my game the way I want it to be and now I am on the homestretch but unfortunatly it would appear I have one last issue. I am not well versed with FO3EDIT. I am using it to create a merged patch. It works, but at the end of the merge patch being built I am getting this message: [010E17AA] < Error: Could not be resolved > Not sure what it means or even what it pertains to. I have called this merged patch ''TEST" and here is what happens: [TEST.esp] Adding master "Fallout3.esm"[TEST.esp] Adding master "Anchorage.esm"[TEST.esp] Adding master "ThePitt.esm"[TEST.esp] Adding master "BrokenSteel.esm"[TEST.esp] Adding master "PointLookout.esm"[TEST.esp] Adding master "Zeta.esm"[TEST.esp] Adding master "aHUD.esm"[TEST.esp] Adding master "CRAFT.esm"[TEST.esp] Adding master "CALIBR.esm"[TEST.esp] Adding master "FO3 Wanderers Edition - Main File.esm"[TEST.esp] Adding master "Mart's Mutant Mod.esm"[TEST.esp] Adding master "Project Beauty.esm"[TEST.esp] Adding master "EVE.esm"[TEST.esp] Adding master "RH_IRONSIGHTS.esm"[TEST.esp] Adding master "FO3 Wanderers Edition - Alternate Travel.esp"[TEST.esp] Adding master "Mart's Mutant Mod - DLC Zeta.esp"[TEST.esp] Adding master "DYNAVISION - Dynamic Lens Effect.esp"[TEST.esp] Adding master "DarNifiedUIF3.esp"[TEST.esp] Adding master "FO3 Wanderers Edition - Main File.esp"[TEST.esp] Adding master "WeaponModKits.esp"[TEST.esp] Adding master "RH_WMK_Bridge.esp"[TEST.esp] Adding master "Mart's Mutant Mod.esp"[TEST.esp] Adding master "Mart's Mutant Mod - DLC Anchorage.esp"[TEST.esp] Adding master "WeaponModKits - FWE Master Release.esp"[TEST.esp] Adding master "FO3 Wanderers Edition - DLC Broken Steel.esp"[TEST.esp] Adding master "FO3 Wanderers Edition - DLC Anchorage.esp"[TEST.esp] Adding master "Mart's Mutant Mod - DLC Broken Steel.esp"[TEST.esp] Adding master "FO3 Wanderers Edition - DLC Point Lookout.esp"[TEST.esp] Adding master "FO3 Wanderers Edition - DLC The Pitt.esp"[TEST.esp] Adding master "Mart's Mutant Mod - DLC The Pitt.esp"[TEST.esp] Adding master "Blackened FWE + MMM + EVE + Project Beauty.esp"[TEST.esp] Adding master "Mart's Mutant Mod - Master Menu Module.esp"[TEST.esp] Adding master "FO3 Wanderers Edition - DLC Mothership Zeta.esp"[TEST.esp] Adding master "RH_FWE_Bridge.esp"[TEST.esp] Adding master "F3ProjectRealityMkI.esp"[TEST.esp] Adding master "RH_IronSights_Basic_AnchoragePlugin.esp"[TEST.esp] Adding master "RH_IronSights_Basic_ZetaPlugin.esp"[TEST.esp] Adding master "WeaponModKits - BrokenSteel.esp"[TEST.esp] Adding master "RH_IronSights_RemoveReticule.esp"[TEST.esp] Adding master "Mart's Mutant Mod - Project Beauty.esp"[TEST.esp] Adding master "RH_EVE_Bridge.esp"[TEST.esp] Adding master "RH_IronSights_Basic_VanillaPlugin.esp"[TEST.esp] Adding master "RH_IronSights_Basic_PointLookoutPlugin.esp"[TEST.esp] Adding master "RH_IronSights_Basic_PittPlugin.esp"[TEST.esp] Adding master "RH_IronSights_Basic_BrokenSteelPlugin.esp"[TEST.esp] Adding master "WeaponModKits - OperationAnchorage.esp"[TEST.esp] Adding master "WeaponModKits - ThePitt.esp"[TEST.esp] Adding master "RH_IronSights_Pitt_NewRifleSights.esp"[TEST.esp] Adding master "WeaponModKits - Zeta.esp"[TEST.esp] Adding master "WeaponModKits - PointLookout.esp"[TEST.esp] Adding master "Mart's Mutant Mod - DLC Point Lookout.esp"[TEST.esp] Adding master "Project Beauty- Broken Steel.esp"[TEST.esp] Adding master "RH_IronSights_PL_NewItems.esp"[TEST.esp] Adding master "Project Beauty- Point Lookout.esp"[010E17AA] < Error: Could not be resolved >[010E17AA] < Error: Could not be resolved >[010E17AA] < Error: Could not be resolved > When I use LOOT, it puts four of my mods below my patch: "Mart's Mutant Mod-DLC Lookout""Project Beauty Broken Steel""RH Iron SIghts PL new items""Project Beauty Point Lookout" I am not sure if these are related to the problem, but it would be greatly appreciated if someone could help me with this so I can create my merge patch. Link to comment Share on other sites More sharing options...
BlackRampage Posted June 9, 2014 Share Posted June 9, 2014 Post your load order. Link to comment Share on other sites More sharing options...
Octamo Posted June 9, 2014 Author Share Posted June 9, 2014 Fallout3.esm CRC: C092218B Anchorage.esm CRC: A4BA9D10 ThePitt.esm CRC: B38B3E44 BrokenSteel.esm CRC: 30011B79 PointLookout.esm CRC: D92704D8 Zeta.esm CRC: 1D017E23 aHUD.esm CRC: 6F401E38 CRAFT.esm CRC: AE67CA57 CALIBR.esm CRC: 67CE3320 Version: 1.4 FO3 Wanderers Edition - Main File.esm CRC: 9C986068 Version: 6.03 Mart's Mutant Mod.esm CRC: 9695F2A1 Version: 1 Add: Delev, Invent, Names, Relations, Scripts Project Beauty.esm CRC: 67951301 EVE.esm CRC: D28D90E9 Add: Graphics, Invent, Scripts, Sound FO3 Wanderers Edition - Alternate Travel.esp CRC: 9876E38C RH_IRONSIGHTS.esm CRC: E3972362 Mart's Mutant Mod - DLC Zeta.esp CRC: CEBFCDBC Add: Scripts DYNAVISION - Dynamic Lens Effect.esp CRC: 72EDA526 DarNifiedUIF3.esp CRC: 33D1F89A Version: 1.1b5 FO3 Wanderers Edition - Main File.esp CRC: 1982EC9 Version: 6.03 WeaponModKits.esp CRC: 3E2861DB Add: Actors.AIData, Delev, Invent, Names, Relev RH_WMK_Bridge.esp CRC: CB620550 Mart's Mutant Mod.esp CRC: F2B3A052 Version: 1 Add: Delev, Relev Mart's Mutant Mod - DLC Anchorage.esp CRC: 5D392FF2 Add: Scripts WeaponModKits - FWE Master Release.esp CRC: 63174927 Version: 1.1.9+ Add: Deflst, Names, Relev FO3 Wanderers Edition - DLC Broken Steel.esp CRC: 9226281C Version: 6.03 FO3 Wanderers Edition - DLC Anchorage.esp CRC: D6AA0D05 Add: Deflst Mart's Mutant Mod - DLC Broken Steel.esp CRC: 4489C0D6 Add: Delev, Relev, Scripts FO3 Wanderers Edition - DLC Point Lookout.esp CRC: B63AAA64 Add: Delev, Relev FO3 Wanderers Edition - DLC The Pitt.esp CRC: BFF37246 Mart's Mutant Mod - DLC The Pitt.esp CRC: 53DC9D8F Add: Delev, Relev, Scripts Blackened FWE + MMM + EVE + Project Beauty.esp CRC: 6E695DBE Mart's Mutant Mod - Master Menu Module.esp CRC: 3CAF7F12 Mart's Mutant Mod - Natural Selection.esp CRC: 1AA10DF8 Add: Relations Mart's Mutant Mod - Tougher Traders.esp CRC: 6548C4D4 Add: Actors.Stats, Factions, Relations Mart's Mutant Mod - Zones Respawn.esp CRC: CB6A4B5F FO3 Wanderers Edition - DLC Mothership Zeta.esp CRC: 3CF8025 RH_FWE_Bridge.esp CRC: 781E0BA FO3 Wanderers Edition - Optional Restore Tracers.esp CRC: 78FD0460 Version: 6.0 F3ProjectRealityMkI.esp CRC: 78302499 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp CRC: E13850C3 RH_IronSights_Basic_AnchoragePlugin.esp CRC: 7EF88F51 RH_IronSights_Basic_ZetaPlugin.esp CRC: 9449EB44 WeaponModKits - BrokenSteel.esp CRC: 377467AC Version: 1.1.9+ RH_IronSights_RemoveReticule.esp CRC: BC65E0C9 Mart's Mutant Mod - Project Beauty.esp CRC: 7B1D30CA Add: NoMerge, NPC.Race, NpcFaces RH_EVE_Bridge.esp CRC: 6239EB2 RH_IronSights_Basic_VanillaPlugin.esp CRC: B801247C RH_IronSights_Basic_PointLookoutPlugin.esp CRC: 7578E98E RH_IronSights_Basic_PittPlugin.esp CRC: F4974E27 RH_IronSights_Basic_BrokenSteelPlugin.esp CRC: A1FEB067 WeaponModKits - OperationAnchorage.esp CRC: 13A76792 Version: 1.1.9+ WeaponModKits - ThePitt.esp CRC: 2F7C9661 Version: 1.1.9 RH_IronSights_Pitt_NewRifleSights.esp CRC: A9268C1E WeaponModKits - Zeta.esp CRC: 6C23E64A Version: 1.1.9+ WeaponModKits - PointLookout.esp CRC: 7C6C6D97 Version: 1.1.9+ Octamo's Merge Patch.esp CRC: 15B8FD7C Mart's Mutant Mod - DLC Point Lookout.esp CRC: A4E67116 Add: Delev, Relev, Scripts Project Beauty- Broken Steel.esp CRC: 652432DA Add: Deactivate, NoMerge, NPC.Race, NpcFaces RH_IronSights_PL_NewItems.esp CRC: EE22209F Project Beauty- Point Lookout.esp CRC: 431457E1 Add: Deactivate, NoMerge, NPC.Race, NpcFaces Link to comment Share on other sites More sharing options...
BlackRampage Posted June 9, 2014 Share Posted June 9, 2014 Bloody hell, is that how LOOT "sorts" your load order? Get BOSS instead or find some example load order. The Readme for your Blackened patch, for example, includes a nice load order example: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esmEVE.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.esp*any optional FWE plugins here*Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espBlackened FWE + MMM + EVE + Project Beauty.esp You could also have a look at the bottom of FOIP description page to see how your average Fo3 load order should look like. All done? Post your load order again. Link to comment Share on other sites More sharing options...
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