givemodz Posted January 30, 2010 Share Posted January 30, 2010 I accidentally overwrote my Addins.XML file and now my saves won't load as I had about 15 3rd party mods installed. How do I fix my save correctly or is *banned* forever? Link to comment Share on other sites More sharing options...
TGBlank Posted January 30, 2010 Share Posted January 30, 2010 The problem shouldn't be the save, but your addins.xml and the leftover mods. If you where smart and used damodder, you'll have backups. If you didn't, you'll need to manually remove your mods, then somehow find a non-corrupt, empty addins.xml, and re-add the mods. Link to comment Share on other sites More sharing options...
givemodz Posted January 30, 2010 Author Share Posted January 30, 2010 I used damodder and DAO-modmanager to install but never payed any attention in making backups. Do they get made automatically? What a did was overwrite the addins.xml with a different one that someone suggested I use if my DLC wasn't showing up. So I just need to reinstall the same mods and the save will be fine? Link to comment Share on other sites More sharing options...
TGBlank Posted January 30, 2010 Share Posted January 30, 2010 Damodder makes automatic backups of the addins.xml, it can also make manual backups of your mods. No idea about modmanager, and mixing up between apps may not be a good idea depending on how they where made and how do they keep track of things (Damodder would not be able to uninstall or check on override mods not installed through it, for example). Your dragon age settings folder under mydocuments should contain a bunch of AddIns.xml.bak.1, AddIns.xml.bak.2, AddIns.xml.bak.3, etc. created by damodder, these are the backups. Either tell damodder to roll back to one of these, or rename one of them as addins.xml. Link to comment Share on other sites More sharing options...
givemodz Posted January 30, 2010 Author Share Posted January 30, 2010 Thanks for the help. I was able to rollback my mods -- everything works! The only reason I was using dao modmanager was because a couple of the mods were made to work with it specifically or something. Link to comment Share on other sites More sharing options...
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