mikeloeven Posted January 31, 2010 Share Posted January 31, 2010 recently crazy wolfgang's caravan was attacked by a supermutant i killed it quickly enough but the guard ran in one direction with the brahman while wolfgang ran in the other. since that incident the actors for that caravan are all spread out at the different stops and they refuse to get back together on their own. i moved all the actors corpses infront of megaton than ressed and reset them like it said to do in the wiki, but the brahman and guard choose the travel package and wolfgang always chooses the patrol package so now the guard and brahman are doing the rounds one stop ahead of wolfgang because it takes a few hours gametime for him to travel to the next area is there a way i can force all the actors to the same ai package after i reset them it is getting rediculous and i am this close to just disabling them all perminatly XD Link to comment Share on other sites More sharing options...
Fonger Posted January 31, 2010 Share Posted January 31, 2010 IIRC the caravans have interesting scripts that fail if they die. And this cannot be reset because of read only variables. The best course of action is to make them essential before they die (so they won't die) Hint, their attributes can change due to a semi-quest in the game, but this is stopped if they die (even once). ; Found online long-long time ago ; Travelling merchants and their retinue setessential 63bf9 1 ; Lucky Harith setessential 69c47 1 ; Harith's guard setessential 27de7 1 ; Harith's gun totin' brahmin setessential 63bf7 1 ; Doc Hoff setessential 69c49 1 ; Hoff's guard setessential 27ded 1 ; Hoff's drug mule setessential 63bfa 1 ; Crazy Wolfgang setessential 69c45 1 ; Wolfgang's guard setessential 27de5 1 ; Crazy Wolfgang's Crazy Cow setessential 63bf8 1 ; Crow setessential 69c43 1 ; Crow's Loincloth Guard setessential 27deb 1 ; Crow's Beast of Loincloths Link to comment Share on other sites More sharing options...
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