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Can't open containers if more than 91 mods installed?


djdelirius

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OK, so I have a weird problem. If I install more than 91 mods then I can't open/interact with any containers. I'm running the latest FNV version with NVSE with the 4gb NVSE loader. My system is very able to handle all the mods too. 4770k, 8gb ram, ssd, evga 780 classified. I can't figure out why it won't let me have more than 91 mods active. Can anyone help with this?

 

I've ran BOSS, LOOT, checked the load order manually, created a merged patch in fnvedit and everything's ok. It took me hours just to figure out why I couldn't open any containers and not loading more than 91 mods seems to why I couldn't.

 

Here's my load order:

 

GameMode=FalloutNV

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
CaravanPack.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
oHUD.esm=1
Advanced Recon Tech.esm=1
Detect Traps.esm=1
Leveled List Organizer.esm=1
WMR.esm=1
Craft Master.esm=1
Craft Pack.esm=1
IWR.esm=1
DFB - Random Encounters.esm=1
More Perks.esm=1
More Perks for Dead Money.esm=1
CASE.esm=1
NVWillow.esp=1
The New Bison Steve Hotel.esm=1
More Traits.esm=1
More Perks for Old World Blues.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
CFWNV.esm=1
JIP Selective-Fire.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
More Perks for Honest Hearts.esm=1
UWHNV-Core.esm=1
NevadaSkies.esm=1
WMVM.esm=1
SomeguySeries.esm=1
Advanced Recon Range Finder.esp=1
Advanced Recon Tech.esp=1
Advanced Recon Riot Gear Helmet.esp=1
UWHNV-Addon-Time for Bed NV.esp=0
Detect Traps - Traponator 4000.esp=1
LFox Missing Ammo Recipes HH DLC.esp=1
LFox Missing Ammo Recipes.esp=1
DarNifiedUINV.esp=1
CASM.esp=1
populatedcasino.esp=1
Detect Traps - Perk.esp=1
DFB - Random Encounters - Update - MCM.esp=1
OFT_Coordinate_Finder.esp=1
ReputationFixer.esp=1
LFox Missing Ammo Recipes GRA DLC.esp=1
Project Nevada - Gun Runners' Arsenal.esp=1
Detect Traps - DLC.esp=1
FPSWeaponWheel.esp=0
Advanced Recon Tech - Detect Traps.esp=1
More Perks for Dead Money Update.esp=1
Weapon Stat Viewer.esp=1
More Perks for Old World Blues Update.esp=1
knife.esp=1
NevadaSkies - Blueberry Nights.esp=1
More Perks Update.esp=1
Leveled List Organizer.esp=1
OFT_Base.esp=1
OFT_IWR_Base.esp=1
OFT_HonestHearts.esp=1
WeaponModsExpanded.esp=1
ModFusion.esp=1
CFW-PN.esp=1
CFW-PN-DLC.esp=1
EVE FNV - ALL DLC.esp=1
EVE FNV - NO GRA.esp=0
CFW-DLC.esp=1
CFW-GRA.esp=0
EVE FNV - NO DLC.esp=0
Project Nevada - WMX.esp=1
Project Nevada - EVE All DLC.esp=1
Project Nevada - EVE No DLC.esp=0
Project Nevada - EVE No GRA.esp=0
OFT_HonestHearts_Interiors.esp=1
TheInheritance.esp=1
IWR - Rebuilt.esp=1
NevadaSkies - TTW Edition.esp=0
NVC_Misty.esp=1
NevadaSkies - Ultimate DLC Edition.esp=1
OFT_OldWorldBlues.esp=1
OFT_IWR_OldWorldBlues.esp=1
OFT_Base_Interiors.esp=1
housemod.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Gear - Project Nevada.esp=1
CONELRAD 640-1240.esp=1
NevadaSkies - Basic Edition.esp=0
NewVegasBounties.esp=1
NewVegasBountiesII.esp=1
DragonskinTacticalOutfit.esp=1
Advanced Recon Armor.esp=1
Advanced Recon Armor-Easier Stealth.esp=1
DragonskinBonusPack.esp=1
DragonskinNCRPersonnelWearingOutfits.esp=1
DTO-ProjectNevada.esp=1
DTOBP-ProjectNevada.esp=1
More Traits Update.esp=1
Nukemine V0.2.esp=1
ASG.esp=1
More Perks for Honest Hearts Update.esp=1
Follower Home Marker.esp=1
PerkEveryLevel.esp=1
PortableCampsite.esp=1
Project Nevada - Dead Money.esp=1
Project Nevada - Honest Hearts.esp=1
Project Nevada - Lonesome Road.esp=1
The Mod Configuration Menu.esp=1
UnlimitedCompanions.esp=1
MaxFollowers12.esp=1
UWHNV-Addon-DLC.esp=1
UWHNV-Addon-FollowerHome.esp=1
RCSS.esp=1
RHINO45-70MX_NV.esp=1
UHNV.esp=1
UHNV-Honest Hearts.esp=1
UHNV-Dead Money.esp=1
UHNV-OWB.esp=1
UHNV-Lonesome Road.esp=1
USMC_Weapons_NV.esp=1
UWHNV-Addon-GRA.esp=1
UWHNV-Addon-NoCompanionsRoom.esp=0
Project Nevada - Old World Blues (No Cyberware).esp=1
Mossberg590.esp=1
JoOsArmory.esp=1
Remington870SO.esp=1
FairyRadar.esp=1
HKUSP.esp=0
HKUSP45.esp=1
WMR_GunRunnersArsenal_S.esp=1
WMR_GunRunnersArsenal_R.esp=0
WMR_DeadMoney_R.esp=0
WMR_DeadMoney_S.esp=1
WMR_LonesomeRoad_R.esp=0
WMR_LonesomeRoad_S.esp=1
WMR_OldWorldBlues_S.esp=1
WMR_OldWorldBlues_R.esp=0
WMR_Vanilla_S.esp=1
WMR_Vanilla_R.esp=0
WMR_HonestHearts_R.esp=0
WMR_HonestHearts_S.esp=1
WMX-ModernWeapons.esp=1
WMX-GunRunnersArsenal.esp=1
WMX-PreOrderPackTribal.esp=1
WMX-OldWorldBlues.esp=1
WMX-DeadMoney.esp=1
WMX-LonesomeRoad.esp=1
WMX-HonestHearts.esp=1
WMX-PreOrderPackClassic.esp=1
WMX-PreOrderPackCaravan.esp=1
WMX-PreOrderPackMercenary.esp=1
WMX-EVE-AllDLC.esp=1
WMR_WMX_Vanilla_R.esp=0
WMR_WMX_Vanilla_S.esp=1
WMR_WMX_GunRunnersArsenal_R.esp=0
WMR_WMX_GunRunnersArsenal_S.esp=1
WMR_WMX_HonestHearts_R.esp=0
WMR_WMX_HonestHearts_S.esp=1
WMR_WMX_LonesomeRoad_R.esp=0
WMR_WMX_LonesomeRoad_S.esp=1
WMR_WMX_OldWorldBlues_R.esp=0
WMR_WMX_OldWorldBlues_S.esp=1
M37Ithaca.esp=0
CShotgun.esp=0
BM4A1.esp=0
CM4A1.esp=0
LR300.esp=0
PancorJH.esp=0
DJD Merged Patch.esp=1

 

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What matters is the number of active files the game is loaded with, and that one should never exceed 139. Right now you are well above that.

 

So I have 149 esp's installed but only 121 of them active(selected) in NMM. So it's only actually loading the 121, right? Or should I just delete the esp's I don't have checked so it would only show 121 esp's installed?

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What matters is the number of active files the game is loaded with, and that one should never exceed 139. Right now you are well above that.

 

So I have 149 esp's installed but only 121 of them active(selected) in NMM. So it's only actually loading the 121, right? Or should I just delete the esp's I don't have checked so it would only show 121 esp's installed?

 

Anything that is in the "Data" folder gets loaded. Even though the mod is not active, the data is still loaded. An .esp is not required to have textures appear in the game. If you look at some of the texture replacers, NMC Texture Pack is a good example, there is no .esp, yet the textures appear in the game.

 

You should always delete any unused .esm or .esp, along with the relevant data files.

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  • 2 weeks later...

So I ended up clean installing FNV and reinstalling the mods without using BOSS or LOOT and just really paying attention to the order the mods are in and it fixed the problem. The only mod I didn't install again that was in my original list(listed in the 1st post) was Classic Fallout Weapons and it's running flawlessly now.

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