L33Nexus Posted February 25, 2010 Share Posted February 25, 2010 XD are you kidding me clockout lol. :) why are you worrying about the Poly count? This houses polys doesn't even have half as much as my kratos blades. :D IT FINE. ;) Link to comment Share on other sites More sharing options...
clockout1 Posted February 25, 2010 Author Share Posted February 25, 2010 You never know XD Aaaaaanyway, after looking at a house made by Bethesda, I've decided to add some small details to avoid feeling outdone. Link to comment Share on other sites More sharing options...
zprospero Posted February 25, 2010 Share Posted February 25, 2010 You might want to try texturing it first. The more you add the more complex the UV mapping is going toget, and you can fake a lot of detail with textures and normal maps. Link to comment Share on other sites More sharing options...
clockout1 Posted February 25, 2010 Author Share Posted February 25, 2010 I didn't mean very big details, just a few wooden bars on the walls. But thanks for the advice. Ok, here's the finished product. Please lemme know if that's gonna be too difficult to UV map because I haven't done it before (little lie, never correctly done it)http://www.mediafire.com/?yyqzm0l2jqz Link to comment Share on other sites More sharing options...
clockout1 Posted February 25, 2010 Author Share Posted February 25, 2010 I think something's going wrong with the NIF export. The file size is 1 KB, whereas the Blender version's size is 157 KB. Also, when I open it with NifSkope, nothing shows up. I mean NOTHING. Could someone else try to export it? Link to comment Share on other sites More sharing options...
zprospero Posted February 25, 2010 Share Posted February 25, 2010 This has happened to me before. It will sound silly, but try it. Go into object mode, select all ('A'), and then export. Blender kind of only exports what you have selected, not sure why. Link to comment Share on other sites More sharing options...
clockout1 Posted February 25, 2010 Author Share Posted February 25, 2010 Lol...it worked... I think I need to get a texture and normal map on this because you can't actually see any depth in NifSkope (the door hole is impossible to see) I'd better start UV mapping...*sigh*... EDIT: When I UV map the roof for example, should I just mark a seam on the lines down the middle? Link to comment Share on other sites More sharing options...
zprospero Posted February 25, 2010 Share Posted February 25, 2010 For certain things "Project from View" works real well, I'd recommend it for the roof, actually. Just do the top view (Num-Lock + '7' on the numpad) and use project from view. But for the house walls you want detail, so you should make some seams. Link to comment Share on other sites More sharing options...
clockout1 Posted February 25, 2010 Author Share Posted February 25, 2010 I'm about to sound like a complete newb, but project from view is what? And by the way, whaddya think of the details? EDIT: Never mind, I found the button. Link to comment Share on other sites More sharing options...
zprospero Posted February 25, 2010 Share Posted February 25, 2010 Go into edit mode, select all the vertices/faces of what you want to UV map, hit 'U' to bring up the menu, and then you'llsee "Project from View (Bounds)" You can use that one to automatically generate a 'snapshot' UV map. This can be problematicas the parts between sort of stretch the textures to make up the space, so it really depends on what you're doing. Looking at it again I forgot how much space you have on the front parts of the roof, soactually you do want some seams here too the stretching would be a little too noticeable. EDIT: The details are nice. The meshes that meet where the beams are sort ofclip through each other just a little, I'd make one slightly thinner than the other.You can see it when you move it around. Link to comment Share on other sites More sharing options...
Recommended Posts