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Enemies stop moving and just stand there


ataris2145

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I'm using OOO, MMM, and Deadly Reflex + hotfix and a bunch of other mods.

 

When in combat, the enemy will just stand there, weapon drawn, and just turn towards me whenever I move. But it will not move unless I get right up close to it. Even then it may not attack me. Twice the enemy even just put away its weapon when I got up close to it. Once the enemy dived at me when I got close to it and then stopped moving again. This is now how combat is supposed to be. I stood there and fireballed a ringleader to death and he just stood there.

 

Any ideas?

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You may need to use a lower spawn rate esp from MMM.

 

The Oblivion engine can only sustain a certain number of actors on screen at any one time and the extra numbers have to basically wait in line to process their AI. If you're seeing some attack and the others standing around as you describe this is likely the problem. This is the reason why there are very sparse numbers and variety, I imagine, of NPC's and creatures in the vanilla game.

 

When using the overhauls it can also depend on whether or not your system can handle the extra load and which other mods you're using, especially if they add NPC's and creatures to the leveled lists.

 

Adjusting your load order may also help and using a Bashed Patch using Wrye Bash is also an essential.

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This problem has never happened before. I used to use FCOM along with a bunch of other mods and everyone fought correctly. I doubt this would be the case.

 

Here is my load order, if that might be of any possible help to you:

 

Oblivion.esm

All Natural Base.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Cobl Main.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

FCOM_Convergence.esm

HorseCombatMaster.esm

HrmnsOblivionScriptOptimizationv1.0.esp

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Dark Seducer Weapons Patch.esp

FCOM_Francescos.esp

FCOM_FrancescosItemsAddOn.esp

FCOM_FrancescosNamedBosses.esp

Natural_Habitat_by_Max_Tael.esp

All Natural - Real Lights.esp

All Natural.esp

All Natural - EW + NW + AWS.esp

Enhanced Water v2.0 HD.esp

MIS.esp

MIS New Sounds Optional Part.esp

Storms & Sound.esp

Cities Alive At Night.esp

WindowLightingSystem.esp

Book Jackets Oblivion.esp

GrayFoxOutfit.esp

P1DmenuEscape.esp

Oblivion Cats v0.2b.esp

Reznod_Mannequin.esp

VA_BetterGold.esp

moDem's City Life.esp

Map Marker Overhaul.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

MaleBodyReplacerV4.esp

EVE_StockEquipmentReplacer.esp

Adonnays Elven Weaponry.esp

AW_Wings.esp

Oddbasket Glass Replace.esp

Tyrael Armor.esp

Thieves Arsenal.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Cobl Glue.esp

OOO 1.32-Cobl.esp

FCOM_Cobl.esp

Bob's Armory Oblivion.esp

FCOM_BobsArmory.esp

Oblivion WarCry EV.esp

FCOM_WarCry.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Water_Weeds.esp

OOO-Map_Markers_Stock.esp

Mart's Monster Mod - Additional Enemy NPC Vars.esp

FCOM_Convergence.esp

FCOM_EntropicOrderRebalance.esp

FCOM_RealSwords.esp

FCOM_DurabilityAndDamage.esp

Mart's Monster Mod - More Wilderness Life.esp

Mart's Monster Mod - More Passive Wildlife.esp

FCOM_SaferRoads.esp

FCOM_LessRats.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - No Undead Rise.esp

Mart's Monster Mod - Zombies for Body Meshes.esp

Mart's Monster Mod - Safer Quest Locations.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - Gems & Gem Dust.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Diverse WaterLife.esp

Mart's Monster Mod - Slof Horses Complete.esp

Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp

FCOM_DiverseGuardUnity.esp

FCOM_BobsGuardUnity.esp

FCOM_Archery.esp

OOO-WaterFish.esp

MMM-Cobl.esp

EVE_StockEquipmentReplacer for OOO.esp

EVE_StockEquipmentReplacer4MMM.esp

Better Dark Brotherhood Sanctuary.esp

ImpeREAL City Unique Districts - All the Districts - Merged.esp

ImpeREAL City Unique Districts - All the Districts Visible From Cyrodiil.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Mighty Umbra.esp

Mart's Monster Mod - City Defences.esp

FCOM_MightyUmbra.esp

Harvest [Flora].esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

EVE_ShiveringIslesEasterEggs.esp

P1DkeyChain.esp

Toggleable Quantity Prompt.esp

Quest Award Leveling.esp

Quest Award Leveling - Finger of the Mountain.esp

Alternative Start by Robert Evrae.esp

RealisticForceMedium.esp

RealisticMagicForceLow.esp

MidasSpells.esp

RenGuardOverhaul.esp

Enhanced Grabbing.esp

Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

DeadlyReflex 5 - Combat Moves.esp

RealisticLeveling.esp

Atmospheric Loading Screens - No Text.esp

X.Races.Comp.esp

EVE_KhajiitFix.esp

ReallyImmersiveMessagesNoBirthsigns.esp

[GFX]_Initial_Glow-all.esp

Visual Enchantments v1.0.esp

SB IC Palace Tower Light Mod v1.1 - Constant Yellow Light.esp

Bashed Patch, 0.esp

Streamline 3.1.esp

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Daft question - Is your console spamming commands?

I've seen this and similar effects when the console is for some reason or another, completely tied up with command spam. It weighs down the engine entirely and as Oblivion processes the console before it starts on anything else, it will jam up the AI.

Easy way to find out;

Go inside somewhere and hit in a simple console command - PCB or something (purge cell buffers). Close the console. Count to ten. Reopen the console. Is the PCB command still the last command that the console executed/attempted to execute?

 

Daft Question no. 2 - Have you recently removed/deactivated any mods?

This sort of thing can be caused by the game searching, again and again and again, for something it thinks should be there but isn't. I'm not sure what the technical term for it is, but I think of it as a dead AI loop. It gets told something is there, goes off happily to look for it, can't find it, comes back, gets told its there, goes off to look for it, come back... et al to infinity. You can see where that's going. Again, sometimes you'll see console spam with this, but not every time.

 

Daft Question number 3 - Is your combat AI functioning?

For... unexplained reasons, I have had combat AI die on me once or twice (touch wood- not my playing install, but my modding one. Fun fun fun. Must be doing something wrong, guess) I think the console command to rectify this is "TCAI" (toggle combat AI, methinks.) Please note, only toggling the general AI off and on WILL NOT ALWAYS FIX THIS! (thats TAI, btw) so just in case I got the command wrong, go look it up on the UESP Wiki. I'm not on my machine so thats one of numerous sites I can't access.

Good luck.

 

Jenrai

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I've had this problem as well.

 

It was caused by Reneer's Guard Overhaul for me. I only turn that mod on if I'm actually going to steal or lockpick a door.

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After all this time, nobody has been able to offer anything difinitive.

 

So, have you tried disabling mods one at a time to see what is causing the problem? This may be your only way of knowing for sure.

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After all this time, nobody has been able to offer anything difinitive.

 

So, have you tried disabling mods one at a time to see what is causing the problem? This may be your only way of knowing for sure.

 

I have done that, and I found it to be Reneer's Guard Overhaul. It happened to me again tonight with the latest version.

 

 

I think you should try disabling that one. If it fixes the problem, re-enable it without saving first, and then disable all the other ones, and see if it still does it. I think it's caused by RGO as well as another mod, perhaps creating conflicting data resulting in the AI loop described earlier.

 

You have a number of mods that I do. OOO, ImpeREAL City, Harvest Flora and Containers. I've also noticed you have Deadly Reflex higher than the very bottom. Try moving it down. Perhaps it will fix the problem for you, even though I get the problem as well and I don't use DR. It's supposed to be on the very bottom.

 

 

Which Reneer's Guard Overhaul do you have? Apparently the 2.0 series is buggy with lots of little things.

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Sorry sorry sorry. Thanks Megatarius, I'm checking that out right now. I thought that it might be the problem, but didn't that a new version of the same mod would affect the combat AI (stupid me, I guess). I was just about to try disabling mods, but I'll try this first.

 

Edit: Unfortunately, this didn't work. I have 2.03 I believe. However, I just realized that I forgot to re-bash everything. Sigh.

 

Edit2: And, good news folks, we just found our culprit. The guard got mad at me and they both tried to kill me, and with style this time.

 

Looks like it's back to the old version of RGO for me! :D

 

Edit3: PS, after looking at comments on the mod itself, other people gave this same exact problem.

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