ataris2145 Posted January 31, 2010 Share Posted January 31, 2010 I'm using OOO, MMM, and Deadly Reflex + hotfix and a bunch of other mods. When in combat, the enemy will just stand there, weapon drawn, and just turn towards me whenever I move. But it will not move unless I get right up close to it. Even then it may not attack me. Twice the enemy even just put away its weapon when I got up close to it. Once the enemy dived at me when I got close to it and then stopped moving again. This is now how combat is supposed to be. I stood there and fireballed a ringleader to death and he just stood there. Any ideas? Link to comment Share on other sites More sharing options...
Maigrets Posted February 1, 2010 Share Posted February 1, 2010 You may need to use a lower spawn rate esp from MMM. The Oblivion engine can only sustain a certain number of actors on screen at any one time and the extra numbers have to basically wait in line to process their AI. If you're seeing some attack and the others standing around as you describe this is likely the problem. This is the reason why there are very sparse numbers and variety, I imagine, of NPC's and creatures in the vanilla game. When using the overhauls it can also depend on whether or not your system can handle the extra load and which other mods you're using, especially if they add NPC's and creatures to the leveled lists. Adjusting your load order may also help and using a Bashed Patch using Wrye Bash is also an essential. Link to comment Share on other sites More sharing options...
ataris2145 Posted February 7, 2010 Author Share Posted February 7, 2010 This problem has never happened before. I used to use FCOM along with a bunch of other mods and everyone fought correctly. I doubt this would be the case. Here is my load order, if that might be of any possible help to you: Oblivion.esmAll Natural Base.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmCobl Main.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmFCOM_Convergence.esmHorseCombatMaster.esmHrmnsOblivionScriptOptimizationv1.0.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espFrancesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espFrancesco's Dark Seducer Weapons Patch.espFCOM_Francescos.espFCOM_FrancescosItemsAddOn.espFCOM_FrancescosNamedBosses.espNatural_Habitat_by_Max_Tael.espAll Natural - Real Lights.espAll Natural.espAll Natural - EW + NW + AWS.espEnhanced Water v2.0 HD.espMIS.espMIS New Sounds Optional Part.espStorms & Sound.espCities Alive At Night.espWindowLightingSystem.espBook Jackets Oblivion.espGrayFoxOutfit.espP1DmenuEscape.espOblivion Cats v0.2b.espReznod_Mannequin.espVA_BetterGold.espmoDem's City Life.espMap Marker Overhaul.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espMaleBodyReplacerV4.espEVE_StockEquipmentReplacer.espAdonnays Elven Weaponry.espAW_Wings.espOddbasket Glass Replace.espTyrael Armor.espThieves Arsenal.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espCobl Glue.espOOO 1.32-Cobl.espFCOM_Cobl.espBob's Armory Oblivion.espFCOM_BobsArmory.espOblivion WarCry EV.espFCOM_WarCry.espOscuro's_Oblivion_Overhaul.espOOO-Water_Weeds.espOOO-Map_Markers_Stock.espMart's Monster Mod - Additional Enemy NPC Vars.espFCOM_Convergence.espFCOM_EntropicOrderRebalance.espFCOM_RealSwords.espFCOM_DurabilityAndDamage.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - More Passive Wildlife.espFCOM_SaferRoads.espFCOM_LessRats.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - No Undead Rise.espMart's Monster Mod - Zombies for Body Meshes.espMart's Monster Mod - Safer Quest Locations.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Farm Animals.espMart's Monster Mod - Diverse WaterLife.espMart's Monster Mod - Slof Horses Complete.espMart's Monster Mod - Diverse Runeskulls Loot G&GD.espFCOM_DiverseGuardUnity.espFCOM_BobsGuardUnity.espFCOM_Archery.espOOO-WaterFish.espMMM-Cobl.espEVE_StockEquipmentReplacer for OOO.espEVE_StockEquipmentReplacer4MMM.espBetter Dark Brotherhood Sanctuary.espImpeREAL City Unique Districts - All the Districts - Merged.espImpeREAL City Unique Districts - All the Districts Visible From Cyrodiil.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espMighty Umbra.espMart's Monster Mod - City Defences.espFCOM_MightyUmbra.espHarvest [Flora].espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - DLCFrostcrag.espEVE_ShiveringIslesEasterEggs.espP1DkeyChain.espToggleable Quantity Prompt.espQuest Award Leveling.espQuest Award Leveling - Finger of the Mountain.espAlternative Start by Robert Evrae.espRealisticForceMedium.espRealisticMagicForceLow.espMidasSpells.espRenGuardOverhaul.espEnhanced Grabbing.espDeadly Reflex 5 - Timed Block with no damage or durability changes.espDeadlyReflex 5 - Combat Moves.espRealisticLeveling.espAtmospheric Loading Screens - No Text.espX.Races.Comp.espEVE_KhajiitFix.espReallyImmersiveMessagesNoBirthsigns.esp[GFX]_Initial_Glow-all.espVisual Enchantments v1.0.espSB IC Palace Tower Light Mod v1.1 - Constant Yellow Light.espBashed Patch, 0.espStreamline 3.1.esp Link to comment Share on other sites More sharing options...
Jenrai Posted February 7, 2010 Share Posted February 7, 2010 Daft question - Is your console spamming commands?I've seen this and similar effects when the console is for some reason or another, completely tied up with command spam. It weighs down the engine entirely and as Oblivion processes the console before it starts on anything else, it will jam up the AI.Easy way to find out;Go inside somewhere and hit in a simple console command - PCB or something (purge cell buffers). Close the console. Count to ten. Reopen the console. Is the PCB command still the last command that the console executed/attempted to execute? Daft Question no. 2 - Have you recently removed/deactivated any mods?This sort of thing can be caused by the game searching, again and again and again, for something it thinks should be there but isn't. I'm not sure what the technical term for it is, but I think of it as a dead AI loop. It gets told something is there, goes off happily to look for it, can't find it, comes back, gets told its there, goes off to look for it, come back... et al to infinity. You can see where that's going. Again, sometimes you'll see console spam with this, but not every time. Daft Question number 3 - Is your combat AI functioning?For... unexplained reasons, I have had combat AI die on me once or twice (touch wood- not my playing install, but my modding one. Fun fun fun. Must be doing something wrong, guess) I think the console command to rectify this is "TCAI" (toggle combat AI, methinks.) Please note, only toggling the general AI off and on WILL NOT ALWAYS FIX THIS! (thats TAI, btw) so just in case I got the command wrong, go look it up on the UESP Wiki. I'm not on my machine so thats one of numerous sites I can't access.Good luck. Jenrai Link to comment Share on other sites More sharing options...
Megatarius Posted February 8, 2010 Share Posted February 8, 2010 I've had this problem as well. It was caused by Reneer's Guard Overhaul for me. I only turn that mod on if I'm actually going to steal or lockpick a door. Link to comment Share on other sites More sharing options...
DavidBudreck Posted February 8, 2010 Share Posted February 8, 2010 After all this time, nobody has been able to offer anything difinitive. So, have you tried disabling mods one at a time to see what is causing the problem? This may be your only way of knowing for sure. Link to comment Share on other sites More sharing options...
Megatarius Posted February 8, 2010 Share Posted February 8, 2010 After all this time, nobody has been able to offer anything difinitive. So, have you tried disabling mods one at a time to see what is causing the problem? This may be your only way of knowing for sure. I have done that, and I found it to be Reneer's Guard Overhaul. It happened to me again tonight with the latest version. I think you should try disabling that one. If it fixes the problem, re-enable it without saving first, and then disable all the other ones, and see if it still does it. I think it's caused by RGO as well as another mod, perhaps creating conflicting data resulting in the AI loop described earlier. You have a number of mods that I do. OOO, ImpeREAL City, Harvest Flora and Containers. I've also noticed you have Deadly Reflex higher than the very bottom. Try moving it down. Perhaps it will fix the problem for you, even though I get the problem as well and I don't use DR. It's supposed to be on the very bottom. Which Reneer's Guard Overhaul do you have? Apparently the 2.0 series is buggy with lots of little things. Link to comment Share on other sites More sharing options...
key001 Posted February 9, 2010 Share Posted February 9, 2010 Same here with OOO+MMM+FCOM and Reneer's guard overhaul 2.05 and all the enemies got stuck after ~30 minutes of playing with a new char. After disabling RGO the ai got unstuck and I had to run away from a bunch of boars and wolves. Link to comment Share on other sites More sharing options...
Jenrai Posted February 9, 2010 Share Posted February 9, 2010 Ataris? Does disabling RGO fix this? I'd be interested in knowing if thats the clash because I've not noticed it and (I think) I'm using an older version of RGO. Jenrai Link to comment Share on other sites More sharing options...
ataris2145 Posted February 9, 2010 Author Share Posted February 9, 2010 Sorry sorry sorry. Thanks Megatarius, I'm checking that out right now. I thought that it might be the problem, but didn't that a new version of the same mod would affect the combat AI (stupid me, I guess). I was just about to try disabling mods, but I'll try this first. Edit: Unfortunately, this didn't work. I have 2.03 I believe. However, I just realized that I forgot to re-bash everything. Sigh. Edit2: And, good news folks, we just found our culprit. The guard got mad at me and they both tried to kill me, and with style this time. Looks like it's back to the old version of RGO for me! :D Edit3: PS, after looking at comments on the mod itself, other people gave this same exact problem. Link to comment Share on other sites More sharing options...
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