will478 Posted June 13, 2014 Share Posted June 13, 2014 This is my current load order in FOMM. I have tried to fix it but I haven't found any order that is working. Any help if much appreciated :smile: I have attached the load order also to this post. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] StreetLights.esm[X] Xepha's Dynamic Weather.esm[X] EVE.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] FO3 Wanderers Edition - Alternate Travel.esp[ ] WeaponModKits.esp[X] StreetLights - Wasteland.esp[X] Xepha's Dynamic Weather - Main.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[ ] WeaponModKits - FWE Master Release.esp[ ] WeaponModKits - ThePitt.esp[ ] WeaponModKits - PointLookout.esp[ ] WeaponModKits - Zeta.esp[ ] WeaponModKits - OperationAnchorage.esp[ ] WeaponModKits - BrokenSteel.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE - FWE with WeaponModKits.esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp Link to comment Share on other sites More sharing options...
M48A5 Posted June 13, 2014 Share Posted June 13, 2014 (edited) Streetlights.esm is to load between ThePitt.esm and BrokenSteel.esm. Uninstall and delete Streetlights - Wasteland.esp. It is included in the latest Streetlights.esm. Re-order Fallout Wanderers Edition to load the same as the vanilla game. Delete any mod you do not have active. The assets are still loaded even though you do not have the mod active. Uninstall and delete compatibility patches for which you do not have the master files. Uninstall and delete FO3 Wanderers Edition - Project Beauty and Project Beauty(Followers Enhanced). You do not have Project Beauty so you do not need a compatibility patch. Reorder MMM to load the same as the vanilla game. Do some research yourself for MMM, you have too many compatibility patches. I don't use it so I don't know which ones you don't need. Some of the MMM mods are included in FWE. Use only one restore tracers not both. READ your load order, READ the mod description page and READ the ReadMe that come with the mod. Edited June 13, 2014 by M48A5 Link to comment Share on other sites More sharing options...
will478 Posted June 13, 2014 Author Share Posted June 13, 2014 Thank you very much for your help. Everything is running perfectly now. :D Link to comment Share on other sites More sharing options...
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