daringmerlin Posted June 13, 2014 Share Posted June 13, 2014 (edited) Hello fellow FNV enthusiast's,i would like some advice on how to do what the title say's.I would like to,if possible,create an outfit that when worn makes the wearer take on the appearance of a Y 17 Trauma Harness creature from Old World Blues.I have already extracted the 4 .nif files associated with the creature:-Skeleton Hand_lSkeleton Hand_rSkeleton Space SuitSkeleton Head HelmetAll I need to do now is somehow combine them into an outfit,if that's possible.If the above isn't possible would it be possible to change my character into a Y17 Trauma Harness creature,maybe overlay the .nif files onto my/a character,but so they remain playable.Any help/advice you guy's can put my way would be much appreciated. Edited June 13, 2014 by daringmerlin Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted June 14, 2014 Share Posted June 14, 2014 (edited) 3/4ths of the work is actually already done for you. - Fire up the geck and go to the armour tab- Find "NVDLC03SkeletonSpaceSuit" and "NVDLC03SkeletonHead" - or the helm verson if you prefer - and edit it, change the ID to anything you like, check off the "playable" box (On both the helm and the armour) and press ok.- It will ask you if you want to create a new form, press yes.- Hover over the new form you just created and you will have your base id, write it down somewhere as you will need the last 6 characters.- Save your esp.- In your mod manager make sure your esp is activated, remember the number(and possibly character) of the load order for your mod.- Go in-game, open up the console and type in "player.additem " then the one or two characters from the load order followed by the base id. Ex, "player.additem 50f92" which is the mysterious stranger's magnum but since it's vanilla and part of fallout.esm which has the load order of 00 you don't need to type that in otherwise it would be 00050f92, the first two 0s being the load order and the third being the first character of the base id which can also be ignored in this case. Apologies if that was too long/there was something you already know. Tell me if something wasn't clear or if it doesn't work.. Edit: Typos. Edited June 14, 2014 by ArekkusuStorm Link to comment Share on other sites More sharing options...
daringmerlin Posted June 14, 2014 Author Share Posted June 14, 2014 (edited) Thanks ArekkusuStorm,I will try that now. EDIT:-Ok complete success with the suit and helmet,they work a treat.One slight problem though,when the suit is worn your right forearm is that of a skeleton,which is what I want,but the left forearm remains that of your human character,which spoils the overall effect.And when I find the skeletonhand_L in the GECK it doesn't have a playable box to 'check'.How do I proceed from this point and add the left skeleton hand so it can be worn/used in game.I have made separate .esp's for the suit and helmet. Edited June 14, 2014 by daringmerlin Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted June 14, 2014 Share Posted June 14, 2014 (edited) Hmm, alright I think the forearm issue is because of the way they(Bethesda) did the Pipboy, only way around it might be to get something like the Readius mod or maybe the invisible pipboy mod. As for the hands, it should be fine since the hands are an Armour addon and they are already included in the space suit by default. They did this by first creating the hands in the Armour Addon tab, then going to the Biped Model List in the space suit and adding those hands to the list which "equips" the hands when you equip the armour. But, if it's it doesn't, feel free to post a reply.. Seperate esp aren't really necessary and it starts to become a problem if you're the kind of person who has tons of mods in their mod manager. Just something to keep in mind. Edited June 14, 2014 by ArekkusuStorm Link to comment Share on other sites More sharing options...
daringmerlin Posted June 14, 2014 Author Share Posted June 14, 2014 Hey there ArekkusuStorm,it only worked,many many thanks for the advice you gave me.I added the left hand to the Biped Model list,as you advised,and when I added the new suit with the console and equipped it,2 skeletal hands,just like the creature.So now I can run around the Mojave as a Y17,wicked,i'm over the moon.Again many thanks for taking the time to help me,it's much appreciated. Link to comment Share on other sites More sharing options...
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