L33Nexus Posted February 3, 2010 Share Posted February 3, 2010 Hey yeah, I'd quite like the tutorial :D Link to comment Share on other sites More sharing options...
alonsomartinez Posted February 4, 2010 Author Share Posted February 4, 2010 Thanks you guys Im trying to use this for a pirate mod where you have to board a haunted ship.If you could post a tutorial or PM me on how you did it that would be great.Kudos to you. Link to comment Share on other sites More sharing options...
Jacob Black Posted February 4, 2010 Share Posted February 4, 2010 You mean the Flyin dutchmen Ghost ship (the real legend one not spongebobs) Link to comment Share on other sites More sharing options...
alonsomartinez Posted February 4, 2010 Author Share Posted February 4, 2010 No .Is that another pirate mod ? Link to comment Share on other sites More sharing options...
Jacob Black Posted February 4, 2010 Share Posted February 4, 2010 What? The Fling Dutchman have you not heard of the story of the flin dutchman it is an old ghost story Link to comment Share on other sites More sharing options...
zprospero Posted February 4, 2010 Share Posted February 4, 2010 The Flying Dutchmen is a sailing legend. A ghost ship that if you see it (usually during a storm while rounding the Cape of Good Hope)it's an omen. A VERY BAD omen. This is an excerpt from the legend: She was an Amsterdam vessel and sailed from port seventy years ago. Her master’s name was Captain Hendrik van der Decken. He was a staunch seaman, and would have his own way in spite of the devil. For all that, never a sailor under him had reason to complain; though how it is on board with them nobody knows. The story is this: in doubling the Cape they were a long day trying to weather the Table Bay. However, the wind headed them, and went against them more and more, and Van der Decken walked the deck, swearing at the wind. Just after sunset a vessel spoke to him, asking him if he did not mean to go into the bay that night. Van der Decken replied: 'May I be eternally damned if I do, though I should beat about here till the day of judgment.' And to be sure, he never did go into that bay, for it is believed that he continues to beat about in these seas still, and will do so long enough. This vessel is never seen but with foul weather along with her. (Ah, just realized I hadn't made the tutorial. I'll post it soon.) Link to comment Share on other sites More sharing options...
alonsomartinez Posted February 4, 2010 Author Share Posted February 4, 2010 Lol I have heard of the legend but he made it sound like it was a mod or at least that is how i interpreted it. Link to comment Share on other sites More sharing options...
zprospero Posted February 4, 2010 Share Posted February 4, 2010 Okay, here's the tutorial. In order for this to work you need two things, 1. A NiAlphaProperty branch in the NiTriStrip that needs to be 'ghosty' 2. A transparent texture First, you need a mesh that has that property on it so you can copy it over(Yes, you can probably add it yourself, but we know for sure that this way works) So, extract the 'blacksapstoragetank01.nif' and the mesh(es) that you want to yourdesktop and open it. Click on the NiTriStrips until you see the glass dome mesh's wireframe.http://i816.photobucket.com/albums/zz84/zprospero/Tut001-1.jpg Now, under that find the NiAlphaProperty, right-click and choose 'Copy Branch'http://i816.photobucket.com/albums/zz84/zprospero/Tut002-1.jpg Now, open the .nif that you want to apply it to, in my case the dragon statue.Select the correct NiTriStrip, right click and choose 'Paste Branch.' The meshshould become dark and somewhat transparent.http://i816.photobucket.com/albums/zz84/zprospero/Tut004-1.jpg Save it now. Now, we need a texture. This next part we owe to L33Nexus for figuring out.For the dragon statue, it's texture is called 'AKDragonStatue.dds' extract itand it's normal map, 'AKDragonStatue_n.dds.' Now, open the file in GIMP. Choose Layer > Transparency > Color to Alphahttp://i816.photobucket.com/albums/zz84/zprospero/Tut006-1.jpg Click on the "From: *color* to alpha" and set all of the boxes to 0.http://i816.photobucket.com/albums/zz84/zprospero/Tut007-1.jpg You should get this. Save it.http://i816.photobucket.com/albums/zz84/zprospero/Tut008-1.jpg Now, I won't go into detail on these parts, set the texture and putit into the correct folders in the Data directory, and then open the CS. Create an new activator and assign it your new statue's .nif file. It has to be an activator to place a script on it. The script is simply this:scn aaaTestScript Begin GameMode pms effectParalyze EndI find that the effect+*spellname* shaders work best, you can tryany you like, but I chose paralyze because it's slightly green. Place it somewhere in the world, and go look it at then.It will look, somewhat, like this:http://i816.photobucket.com/albums/zz84/zprospero/TutFinish.jpg It flickers, so the above is about as bright as it will get on it's own. I would recommendadding a lot of mists and preferably a thunderstorm to get the best effect, as the flickeringwould really enhance the creepiness of stormy weather. Link to comment Share on other sites More sharing options...
pwnedbyscope Posted February 4, 2010 Share Posted February 4, 2010 ;) cool I've always wanted to know how to make the ghost type look Pwnedbyscope do you play Halo 3 that name really rings a bell :PY yes i do Link to comment Share on other sites More sharing options...
alonsomartinez Posted February 5, 2010 Author Share Posted February 5, 2010 By The Nine Divines I cant get it to work !! I have followed it completely all the way through but in the end when I try it out in game it is black.Its white in the cs before i apply paralyze then it turns purple with bright lite. Link to comment Share on other sites More sharing options...
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