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Skyrim: Discworld, WIP any help welcome, esp in the model dept


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So.. I was toying with project spark.. and one of the demos had turn based combat

So my stupid *&^%&^*%$^& &*%&^$%&^ ass said.. I CAN DU THAT!

 

And... I can... I am clearly losing my damn mind

 

Going to do a whole dungeon and have it dynamically detect if the player has spells etc to use, boss fights, the works

Locked companion choice though, make it a hair easier on me

Edited by Darren83
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God I can't wait to get home to test the 5 billion lines of script for the FF7 battle simulator dungeon ARGGGGHHHHH

9+ random enemies, 4+ follower capable, ults, taunts, item usage (phoenix downs anyone), defense, dynamic spell detection per character, random targets for enemies, random enemy types per fight, dynamic and/or static camera options, CHOCOBOS AMG, just need to secure one perm when i get home for that

 

All that with discover mastercards new discworld edition, helping Tifa, cloud, barret, cid, red xii, and aerith stop sephiroth and shinra from completing a magicka reactor aimed to drain the great atuin out of his life energy... priceless

 

 

SPOILER IM GONNA KILL AERITH!

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