Amazingchopin Posted February 4, 2010 Share Posted February 4, 2010 Hi everyone, I have downloaded 248 mods (7,3 GB) Quests, Meshes, Textures, Animations, Changes of Gameplay, all kind of Mods you can think of.and Put it all on my USB. How many Mods can Hold Oblivion, without problems or even Crashes? What is the Limit?Is there a Mod that goes against Crashes for Oblivion?Can it Hold 248 Mods? Or even more?! This is a question that always comes up to me. More than 2000 Mods are made, some Beautiful. Some not.But to put more then 2000 Mods on your Oblivion game... Future? Or Feasible....? Is Oblivion really made for 2000 Mods?! Or just for 100..... Buying a New computer?Windows 7 perhaps? Question: 1. How many Mods do you have? Without Problems or even Crashes?2. Witch Computer you have. Ram/Space/Windows/Mac. etc...3. How many Mods, can Hold Oblivion?4. Is there a Software/Mods for oblivion that goes against Crashes for Games?5. Or is just a Limit where everyone has to comply? 6. Or do you have Opportunities to solve the Problem? Link to comment Share on other sites More sharing options...
Balakirev Posted February 4, 2010 Share Posted February 4, 2010 251 ESMs and ESPs, total. This means you can include more mods, if they do nothing but add/change meshes, textures, etc. If you have Wrye Bash, it offers a Bashed Patch feature. This merges some mods into the Bashed Patch, and automatically removes (in effect) those ESPs from your loading list. So you may have, say, 248 ESMs and ESPs, but Wrye finds that 12 of those can be merged. After they are merged, you have 237 ESMs and ESPs: +1 for the Bashed Patch-12 for the merged mods Wrye Bash is a very fine utility with a lot of uses, but it can be difficult to understand. So if you choose to install it, don't be afraid to ask questions about it, and good luck. :) Link to comment Share on other sites More sharing options...
Sarya Posted February 4, 2010 Share Posted February 4, 2010 Limit is 255, of every esm/esp including patches and DLC and excluding Oblivion.esm. Crashes may start way before depending on specific mods, conflicts between them, bugs in mods themselves, missing requirements etc, but mods before that limit are still supposed to work. If you want more, then you can merge some esps into one, use WryeBash for that. No other way to lift that limitation, seemingly, 255 is hexadecimal FF and it seems Bethesda left only two digits for a mod number. Espless mods, such as texture/mesh replacers, ignore this limit completely, of course. There are mods that help against crashes, of course, but the site is down right now, so it will have to wait until later. Link to comment Share on other sites More sharing options...
bben46 Posted February 4, 2010 Share Posted February 4, 2010 Another possible problem is too many inactive mods in the data folder. It seems that the game scans every mod in the data folder on start, both active and inactive. And when that number gets somewhere around 400 it will cause crashes. The easiest way to deal with this is to move any unused mods out of the data folder and completely out of the Oblivion folder. Or, if you use Wrye Bash, be sure to activate the ghost mode which hides unused mods from the game. Link to comment Share on other sites More sharing options...
SavageArtistry Posted February 4, 2010 Share Posted February 4, 2010 Question: 1. How many Mods do you have? Without Problems or even Crashes?2. Witch Computer you have. Ram/Space/Windows/Mac. etc...3. How many Mods, can Hold Oblivion?4. Is there a Software/Mods for oblivion that goes against Crashes for Games?5. Or is just a Limit where everyone has to comply?6. Or do you have Opportunities to solve the Problem? 1. I have lost count, probably a couple hundred, but most of those I combined into only a few .esp files to cut down on conflicts and to be within the 255 esp/esm limit. For example, I have dozens of armor and clothing mods that all use the same esp file now. I did this using the construction set. Others may do it using other programs. 2. Windows 7, 8gigs ram, other fairly decent hardware, but keep in mind the OS and the ram are recent upgrades and Oblivion worked fine before I got them. 3. 255 esp/esm from what I've read 4. Yes. Personally I do not use them. Merging my esp files takes care of problems like that for me. 5. Yes 6. If you want it all in your game, you have to merge your esp files. Link to comment Share on other sites More sharing options...
JCP768 Posted February 5, 2010 Share Posted February 5, 2010 Note that your method might be a bad way to go, especially if you intend to install these 248 mods at once.... You should worry more about conflicts, requirements, compatibility, and integration than any limit. It's usually better to start slow; Only install mods that you really want, have very little chance of being in compatible with others, and will likely cause no issues. After you've played for a while and notice no problems start adding other mods one by one playing at least a little bit in between each no mod. If you don't do this your game might crash because mod number 38 conflicts with mod number 154, but since you installed 248 mods at once you'll have no idea what the hell is going on. Also a single mod could be causing you to crash because you're missing a requirement, installing mods one at a time makes it very easy to find these sorts of crashes, because you know automatically that it is most likely that one mod you just installed. Link to comment Share on other sites More sharing options...
bben46 Posted February 5, 2010 Share Posted February 5, 2010 Here is a link to Bben's Crash Helphttp://www.tesnexus.com/articles/article.php?id=298. And, How to back up Oblivionhttp://tesnexus.com/articles/article.php?id=260 As far as installing a bunch of mods at once - follow JCP768's advice and don't. Any time you yhink you will save will be more than lost in troubleshooting problems. Not all mods are going to work with every other mod out there. And it would be impossible to test them all, unless you want to spend all of your time trying to test every possible combination. We now have over 18,000 Oblivion mods on TesNexus alone. Read every readme for every mod you install, and any other documentation the author provides. A lot of problems arise from not following or not understanding the directions. Be sure you have the latest patch, as many mods will not work without it. Get and learn to use OBMM. Get and install OBSE (there is nothing to learn on OBSE) If you want to run more than the allowed number of mods, get and learn Wrye Bash. These are not mods and do not install like mods - so read the instructions first. Mods are not 'plug and play' you will spend considerable time juggling them to get your game to work the way you want it to. If you are not willing to spend the time, Stick with just a few simple mods. Link to comment Share on other sites More sharing options...
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