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Building LIP files and FUZ files issue


icecreamassassin

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Ok... so I make dialog, I go in and record a blank "proxy" sound file and save it over each line of dialog so the correct file is generated, which also makes the LIP file. I rename all my custom audio files to match the correct file name and I then copy and paste them over the files in the character voice folder. I am using the FUZ extractor/XMAencoder/Voice_tool.bat method and run the voice tool from the mod voice folder (same folder that lists each customer NPC sub folder) and it does it's business creating an XMA, packing in the XMA and the LIP into a FUZ. Works fine, but the process is NOT using the CK to generate a new LIP file, it's only using the old generic one which doesn't function right and packing it up. When I run the process on a folder that only has a WAV file, all I get is an XMA (because there are no LIP files to package along with it) When I run the thing it opens up the CK, but it appears to do nothing. I can't figure out how to automate the LIP generation process. I seriously do not want to have to go in and slap my custom file in place of the temp and resave and rename every line of dialog in order to get it to generate the proper LIP file... Any ideas?

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Maybe this will help you?

 

Actually, I've heard that method didn't work for a lot of people. You might want to try the following instead:

 

 

Gameplay -> Facial Animations -> Yes, if your mod is a child of Skyrim.esm it will process the quests from all active files but it only creates .lips for loose audio files so it will not create the skyrim.esm .lips as these are bsa'ed.

or
Go to Steam Tools Library
Right-Click "Creation Kit"
Properties > Set Launch Options...
Enter -GenerateLips:XXX.ESP/ESM here insted
Launch the Creation Kit
Creating this switch on the shortcut did not work in the Beta, I have yet to try it since.

 

 

That particular information was taken from this page.

 

If the second one doesn't work, try the first. Open the CK and load your mod, then follow the instructions. That method won't work if your mod doesn't have Skyrim.esm as a master (unlikely).

 

I recommend the Unfuzer (CPP Edition) to create .fuz files. It works great for me, though you can stick with the FUZ Extractor if you like. (If the main download doesn't work, try the optional download. It has all the same functionality.)

 

I hope that helps.

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Yeah the facial animation method may be my best bet because the wiki instructions you referenced are exactly what I've been doing and it's not doing anything without lip files, and the command line option doesn't work. I even shell to dos and type the launcher properties in and the ck starts up but doesn't do it's job. But thanks after reading that other thread I think that the facial animation option may work. I'll try it tonight
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Yeah the facial animation method may be my best bet because the wiki instructions you referenced are exactly what I've been doing and it's not doing anything without lip files, and the command line option doesn't work. I even shell to dos and type the launcher properties in and the ck starts up but doesn't do it's job. But thanks after reading that other thread I think that the facial animation option may work. I'll try it tonight

Great. I have heard from a lot of sources that the second one doesn't work at all, but the first one does. I hope it works for you.

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God dangit this thing is pissing me off now. Finally get around to trying this. I unfuz my fuz files and have Wave files now, I go to Gameplay -> Facial animations and choose yes and it doesn't do a damned thing. No other menus, no wait time, no freeze and wait, NOTHING. Any ideas?

 

EDIT: Also trying the Steam launch property option (though I manually did this myself before via DOS shell), and the creation kit seems to keep crashing

Edited by icecreamassassin
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Where are the .wav files located?

 

They should be in skyrim/data/sound/voice/yourmod.esp/Voicetype

 

Voicetype would be a folder containing all audio files for characters using that voicetype. You may have more than one of these.

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yep, that's all set right, just isn't doing anything... i'd even take an error at this point lol

I'm not sure what's wrong then.

 

I would test it for you but I don't have a computer I can use for modding right now - I'm borrowing somebody else's.

 

 

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