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Fallout 3 ALWAYS crashes on save.


MaskMan191

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Hi, my game ran PERFECTLY without mods on. I go to download some mods and then everything goes to hell. First my game crashes on startup, I fix it, then it crashes on save anywhere beyond 30 seconds running away from Springvale. What do I do?

 

My mods are as follows:

[x]Fallout3.esm 00

[x]ThePitt.esm 01

[x]StreetLights.esm 02

[x]Zeta.esm 03

[x]Anchorage.esm 04

[x]PointLookout.esm 05

[x]BrokenSteel.esm 06

[x]Ez0n3_Fallout3_MyMansion.esm 07

[x]DCInteriors_ComboEdition.esm 08

[x]Unofficial Fallout 3 Patch.esm (ufo3p for short) 09

[x]Ez0n3_Fallout3_MyMansion_Update.esp 0a

[x]ufo3p-anchorage.esp 0b

[x]ufo3p-pitt.esp 0c

[x]ufo3p-steel.esp 0d

[x]ufo3p-lookout.esp 0e

[x]ufo3p-zeta.esp 0f

[x]Fellout-Full.esp 10

[x]UndergroundHideout.esp 11

[x]MiniHideout.esp 12

[x]100% Force Lock Chance.esp 13

[x]MergedPatch.esp 14

 

 

I downloaded Fallout 3 Unofficial Patch but the installer cannot finish downloading, so I do not know if all my ufo3p stuff is valid. please pay careful attention to the load order, as i noticed some things that may be issues in it. the primary things i am looking for here are A) What is the proper load order? B) How do I change load order without B.O.S.S.? B1) If I have to use B.O.S.S., Where do I install it if my game is in C:Games/BethesdaSoftworks/Fallout3? C) Are there any mods here that are incompatible with another?

Note: I use NMM to handle my mods.

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Also, question D) Why are some mods .esm and some .esp?

.esm = Elder Scrolls Master, this is a master file and must be at the top of the load order.

 

.esp = Elder Scrolls Plugin, this modifies a master file. Missing masters are the leading cause of a ctd on start up.

 

Load order:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

Streetlights.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

 

Other .esm

 

Arrange the ufo3p patches so they are in the same order as the .esm.

 

Unless NMM has changed, you just drag and drop to change the load order.

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Also, question D) Why are some mods .esm and some .esp?

.esm = Elder Scrolls Master, this is a master file and must be at the top of the load order.

 

.esp = Elder Scrolls Plugin, this modifies a master file. Missing masters are the leading cause of a ctd on start up.

 

Load order:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

Streetlights.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

 

Other .esm

 

Arrange the ufo3p patches so they are in the same order as the .esm.

 

Unless NMM has changed, you just drag and drop to change the load order.

 

I quoted to get your attention. :blush:

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If you are using NMM and the only game you have is Fallout 3, download and install FOMM. As a matter of fact, you are better off using FOMM for Fallout3. A lot of the mods made for FO3 were made before NMM was available and may or may not work with NMM.

 

http://www.nexusmods.com/fallout3/mods/640/? Use Old FOMM if all you have is FO3, use the other if you also have New Vegas.

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If you are using NMM and the only game you have is Fallout 3, download and install FOMM. As a matter of fact, you are better off using FOMM for Fallout3. A lot of the mods made for FO3 were made before NMM was available and may or may not work with NMM.

 

http://www.nexusmods.com/fallout3/mods/640/? Use Old FOMM if all you have is FO3, use the other if you also have New Vegas.

Does it read the mods out of /data, or do i have to put them in myself?

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