algun Posted February 9, 2010 Share Posted February 9, 2010 Combat Magic have a passive part to use magic attribute to satisfy the strength requirement to equip items. It's not in the abi_base.xls (I think) and i don't find the script who do that Can someone explain how it works? Link to comment Share on other sites More sharing options...
algun Posted February 11, 2010 Author Share Posted February 11, 2010 No reply. Ok I try to explain my problem by another way. I want make a talent to use cunning attribute to satisfy the strength requirement to equip items Thanks Link to comment Share on other sites More sharing options...
ShadowDragyn Posted February 18, 2010 Share Posted February 18, 2010 I'd like to know the answer to this as well. Not only was I also unable to figure out how this is done by looking at any of the spell scripts or ABI_base.2da, but in ABI_base you actually have to define whether an ability is passive, active or toggled; it should be impossible to have an ability that is both passive and toggled. My guess is that the jackasses set up a core gameplay script somewhere to change the strength requirement to magic if you possess Combat Magic. The same script that says you need strength to equip a weapon or armor.From what I've found, I believe this is the same way they got Blood Magic to convert all mana use to health. I wanted to do something similar as well, and I'd be fine with having it only work when the ability is on if only I could figure out what sort of code was used. Link to comment Share on other sites More sharing options...
kuraruka Posted December 14, 2010 Share Posted December 14, 2010 I'd like to know the answer to this as well. Not only was I also unable to figure out how this is done by looking at any of the spell scripts or ABI_base.2da, but in ABI_base you actually have to define whether an ability is passive, active or toggled; it should be impossible to have an ability that is both passive and toggled. My guess is that the jackasses set up a core gameplay script somewhere to change the strength requirement to magic if you possess Combat Magic. The same script that says you need strength to equip a weapon or armor.From what I've found, I believe this is the same way they got Blood Magic to convert all mana use to health. I wanted to do something similar as well, and I'd be fine with having it only work when the ability is on if only I could figure out what sort of code was used. I thought in ABI_base.2da you could have activated abilities that conferred a passive benefit by creating a passive ability and sticking its ID into the 'passiveid' column of the base ability page. I mean, there are lots of abilities that are activated but confer passive benefits in dragon age, like Shale's powers for example. Link to comment Share on other sites More sharing options...
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