ArekkusuStorm Posted June 19, 2014 Share Posted June 19, 2014 Alright.. so the problem is that I have a critter I created (which is actually a book) that refuses to appear in the GECK no matter how many different export settings I use in Blender. I eventually came to the conclusion that it must have something to do with the fact that I don't have the NiSkinInstance block (and instead have a BSDismemberSkinInstance block) that I see when comparing to RazorWire's book as well as Festus. If that is true then what do I have to do to get that block? I mean I could do it manually but that isn't always the best idea. I have already searched online but none of the results seem to give me a solution - not in this kind of situation at least. Link to comment Share on other sites More sharing options...
prensa Posted June 19, 2014 Share Posted June 19, 2014 (edited) ArekkusuStorm - Hello! Have you checked your shader flags? Blender can change them when exporting & they need to be corrected in the .nif. If the shader flag "SF_Skinned" isn't ticked for clothes or creatures it can lead to them being invisible in GECK & game. In Nifskope go to the creature's Nitrishape & expand. Within that left click on the BSShaderPPLightingProperty & look below in the Block Details window. In there find "Shader Flags" & make sure SF_Skinned is ticked. Also make sure that the very top block of your creature is not a BSFadeNode but instead that it's a normal NiNode. Unlike other meshes, armor & creatures do not use a BSFadeNode as the first block & it may have gotten changed when exporting from Blender. If it is a BSFadeNode in Nifskope right click on it - Block - Convert - NiN... - NiNode & then save your .nif. Hope this helps! Prensa Edited June 19, 2014 by prensa Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted June 19, 2014 Author Share Posted June 19, 2014 (edited) Thanks for the reply, unfortunately it already has that flag checked. Edited June 19, 2014 by ArekkusuStorm Link to comment Share on other sites More sharing options...
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