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Infamous invisible model in GECK


ArekkusuStorm

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Alright.. so the problem is that I have a critter I created (which is actually a book) that refuses to appear in the GECK no matter how many different export settings I use in Blender. I eventually came to the conclusion that it must have something to do with the fact that I don't have the NiSkinInstance block (and instead have a BSDismemberSkinInstance block) that I see when comparing to RazorWire's book as well as Festus. If that is true then what do I have to do to get that block? I mean I could do it manually but that isn't always the best idea.

 

I have already searched online but none of the results seem to give me a solution - not in this kind of situation at least.

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ArekkusuStorm - Hello!

 

Have you checked your shader flags?

 

Blender can change them when exporting & they need to be corrected in the .nif.

 

If the shader flag "SF_Skinned" isn't ticked for clothes or creatures it can lead to them being invisible in GECK & game.

 

In Nifskope go to the creature's Nitrishape & expand.

 

Within that left click on the BSShaderPPLightingProperty & look below in the Block Details window.

 

In there find "Shader Flags" & make sure SF_Skinned is ticked.

 

Also make sure that the very top block of your creature is not a BSFadeNode but instead that it's a normal NiNode.

 

Unlike other meshes, armor & creatures do not use a BSFadeNode as the first block & it may have gotten changed when exporting from Blender.

 

If it is a BSFadeNode in Nifskope right click on it - Block - Convert - NiN... - NiNode & then save your .nif.

 

Hope this helps!

 

Prensa

Edited by prensa
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