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Reproportioned hands


braidedsin

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is there a quick way to view the mesh with any random texture placed on it? I upped the left hand index, thumb, and middle finger to see how it changed but the only way for me to check it is to place an NPC in a random building rofl. Any help?

 

I tried OBMM's nif viewer but it gave me an 'overflow' error. After I DL'd the skeleton's I altered a regular skeleton's hands and just saved as a nif. Created a race and threw some random textures at it, made an npc that didn't look as altered as the skeleton seemed >.<

 

I'm wet behind the ears when it comes to editing meshes in any way shape or form. The most I've done is texture editing so please be patient

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This is from the Readme of that resource.

 

• This technique produces custom skeletons you can use for NPCs, but can't use for the player as the player's hardcoded to use Skeleton.nif or SkeletonBeast.nif.

So you can only use this for custom NPCs, not player characters.

 

If you do choose to use this to make NPCs, you do not have to remove

the tail. If the NPC is not a beast race those nodes are ignored.

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