449 Posted February 14, 2010 Share Posted February 14, 2010 HelloI'm attempting to assemble the FCOM requirements and have run into a few snags. First off I need to update OOO to 1.34 beta 5. I currently have 1.33 install. I've extracted the contents of patch 1.34 to my Data folder, but the patch does not show up in Wrye Bash. With MMM I downloaded 3.5.5 and extracted the meshes, sounds, and textures into my Data folder. I downloaded and extracted all of MMM 3.7 beta to my data folder, and it's not showing up Wrye Bash either. Here's where I'm confused. On the FCOM cheat sheet it says: "Download MMM 3.7 BETA and extract the 'Meshes,' Sound,' and 'Textures' folders into your "Data" folder (overwrite, if necessary) together with Mart's Monster Mod.esm" But there is no 'Mart's Monster Mod.esm' in 3.7. Help with these issues would be greatly appreciated. Thanks. Link to comment Share on other sites More sharing options...
Trandoshan Posted February 14, 2010 Share Posted February 14, 2010 Something I do that helps me organize my mods are gathering the Zips and 7zs, and organizing them into a folder for long-term storage. I then have a short-term storage folder in which all mods I download go straight to after downloading. I then extract the contents of the mod I had downloaded into the folder instead of the Oblivion Data Folder. I then explore the unzipped contents in my temporary storage folder before I copy and paste the Meshes/Textures/Esps/Sounds/etc. into my Data folder. I do this because whenever I unzip data directly from the zip to the data folder in my oblivion directory, I seem to have files missing from the zip. Specifically, not all mods that you unzip from a zip contain a "Data" folder with Meshes/Textures/Esps. Sometimes it contains the Meshes/Textures/Esps without packing it in a data folder. Sometimes it unzips a folder with Data inside of it. In other words. you Unzip a Data folder INTO the Data Folder, and this can mess things up wildly and make a mess of your Data folder. I know this from experience. I once unzipped a mod directly into my data folder, and it looked like this C:/Programfiles/BethesdaSoftworks/Oblivion/Data/Data/Textures/Atexture.dds It took me a while to understand why it did not function correctly. It was because I had unzipped a Data Folder into the Oblivion Data Folder! My suggestion is that you open your Data folder and look for irregularities 'Like' the one I had mentioned above. You might find that missing ESM somewhere! Link to comment Share on other sites More sharing options...
449 Posted February 14, 2010 Author Share Posted February 14, 2010 Thank you for the advice on managing/storing mod files. It turns out OOO 1.34 beta 5 files did need to manually copied over to their corresponding folders in the Data directory. However it appears with MMM 3.7 BETA I'm somehow missing the .esm. I extracted it's contents to a new folder, and it only contained textures, sounds, and meshes but no .esm. Link to comment Share on other sites More sharing options...
Trandoshan Posted February 14, 2010 Share Posted February 14, 2010 So the ESM isn't lost, it's total missing from the ZIP. I just looked on MMM 3.7b comments page, and noticed many people are having the same general problem you are having. It might be the author's fault for missing some files, or a bad download. If it continues, and there is a problem with missing files, I'm sure the author will re post in 1-3 days. Link to comment Share on other sites More sharing options...
Maigrets Posted February 14, 2010 Share Posted February 14, 2010 The FCOM Cheat Sheet page is a bit out of date. Go here for the latest info on FCOM at the Official forums:http://www.bethsoft.com/bgsforums/index.ph...owtopic=1075069 I installed FCOM a short while ago using this page and had no problems, although I've been using both OOO and MMM since they first started so it wasn't such a leap to install the rest. MMM now comes as a BSA for much easier installation. You need MMM373BSA. There are no plugins in that file. You'll need also MMM37b3 Public Release for all the esm's and esps etc. Take special note about renaming the MMM BSA file for use with FCOM. Forum page:http://www.bethsoft.com/bgsforums/index.ph...owtopic=1064562 OOO also now comes as a complete package which includes the patch. Forum page:http://www.bethsoft.com/bgsforums/index.ph...owtopic=1069109 Highly recommended to streamline your final install is BOSS (Better Oblivion Sorting Software) if you don't already have it.http://www.tesnexus.com/downloads/file.php?id=20516 And you already know about Wrye Bash... :smile: Link to comment Share on other sites More sharing options...
449 Posted February 14, 2010 Author Share Posted February 14, 2010 So the ESM isn't lost, it's total missing from the ZIP. I just looked on MMM 3.7b comments page, and noticed many people are having the same general problem you are having. It might be the author's fault for missing some files, or a bad download. If it continues, and there is a problem with missing files, I'm sure the author will re post in 1-3 days. It turns out there's a link to it in the description. I I should be good to go now (hopefully.) Thanks again for all the help. Link to comment Share on other sites More sharing options...
449 Posted February 14, 2010 Author Share Posted February 14, 2010 Some of the FCOM files are showing up red and when highlighted says "Warning: Has same load order as another mod." I loaded up Oblivion and I didn't get CTD. I am using BOSS. Link to comment Share on other sites More sharing options...
XJDHDR Posted February 14, 2010 Share Posted February 14, 2010 You should probably run BOSS again then. That means the times on each file is exactly the same, which BOSS should sort out. Link to comment Share on other sites More sharing options...
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