Amphibious Posted July 28, 2014 Share Posted July 28, 2014 io tried but i can't get ue expolrer to work under wine... any hints what to do next? Link to comment Share on other sites More sharing options...
wghost81 Posted July 28, 2014 Author Share Posted July 28, 2014 Unhood: http://code.google.com/p/unhood/ It's an UE3 script decompiler for UnrealTournament 3. I've never tried to compile it under linux and I don't know if it will be compatible with XCOM, but it's worth a try. We have several options here: 1. Ask Eliot van Uytfanghe to add linux support for UE Explorer: http://eliotvu.com/forum/forumdisplay.php?fid=1 2. Try to work with unhood, modify it for XCOM if needed 3. Write our own decompiler 4. Decompile scripts manually Third option is not so insane as it seems. I was thinking about implementing partial decompiler "hex code to PatchUPK pseudo code" to make scripting with PatchUPK easier. But it'll take time. I do have all the source codes (decompiled by UE Explorer) for all the main package files, but they're not as useful, as UE Explorer and it's tokens and decompile view. Link to comment Share on other sites More sharing options...
Amphibious Posted July 29, 2014 Share Posted July 29, 2014 Unhood: http://code.google.com/p/unhood/ It's an UE3 script decompiler for UnrealTournament 3. I've never tried to compile it under linux and I don't know if it will be compatible with XCOM, but it's worth a try. We have several options here:1. Ask Eliot van Uytfanghe to add linux support for UE Explorer: http://eliotvu.com/forum/forumdisplay.php?fid=12. Try to work with unhood, modify it for XCOM if needed3. Write our own decompiler4. Decompile scripts manually Third option is not so insane as it seems. I was thinking about implementing partial decompiler "hex code to PatchUPK pseudo code" to make scripting with PatchUPK easier. But it'll take time. I do have all the source codes (decompiled by UE Explorer) for all the main package files, but they're not as useful, as UE Explorer and it's tokens and decompile view. Option 4 sounds remotely viable. How would one start with it? Link to comment Share on other sites More sharing options...
wghost81 Posted July 29, 2014 Author Share Posted July 29, 2014 http://wiki.tesnexus.com/index.php/Hex_editing_UPK_files http://wiki.tesnexus.com/index.php/Hex_values_XCOM_Modding http://wiki.beyondunreal.com/ Link to comment Share on other sites More sharing options...
Amphibious Posted July 29, 2014 Share Posted July 29, 2014 argh :mad: no way Link to comment Share on other sites More sharing options...
Amphibious Posted July 30, 2014 Share Posted July 30, 2014 I'm having problem with disabling phoning home. XComGameData.ini get overwritten even though followed instruction by adding correct lines to hosts.deny. any clues how to fix it? Link to comment Share on other sites More sharing options...
wghost81 Posted July 30, 2014 Author Share Posted July 30, 2014 Try modifying /etc/hosts file: 127.0.0.1 prod.xcom.firaxis.com 127.0.0.1 prod.xcom-ew.firaxis.com This will redirect all requests to your local PC and since your local PC doesn't have required files, nothing will be downloaded. You should see a message "XComGameCore.ini Download Failed" in Launch.log (for EW, EU doesn't write Launch.log under Linux). Link to comment Share on other sites More sharing options...
Amphibious Posted July 30, 2014 Share Posted July 30, 2014 Try modifying /etc/hosts file: 127.0.0.1 prod.xcom.firaxis.com 127.0.0.1 prod.xcom-ew.firaxis.com This will redirect all requests to your local PC and since your local PC doesn't have required files, nothing will be downloaded. You should see a message "XComGameCore.ini Download Failed" in Launch.log (for EW, EU doesn't write Launch.log under Linux). THanks, already figured it out yesterday. Link to comment Share on other sites More sharing options...
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