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NPC Dialogue


BitsOBacon

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Hi, I'm not new to the geck or dialogue, so I don't need a lengthy explanation of basic things.

 

What I'm trying to do is have multiple topics lead to a single response. And example of this in-game is when you first meet Ringo and he says

"That's close enough...", and you can say

- "I'm just having a look around" or

- "I'm not an enemy..." or

- "You better not miss..."

but no matter what you choose, you're given the line "We got off to a bad start, how about a game of caravan?"

 

I've looked through his dialogue a few times, and can't see how this is done.

And help would be greatly appreciated.

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I'm not an expert on dialogue. But from what I can tell after he does his initial greet ("That's close enough"), the player is given three choices ("Just lookin, I'm not an enemy, don't miss"). Only one of these has dialogue and conditions. So my guess is whatever option you choose it runs the one with the dialogue. I don't know if this is right, but it's worth a try I suppose.

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