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JJ2198

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Everything posted by JJ2198

  1. Maybe this guide will help you http://www.nexusmods.com/fallout4/mods/4751/?
  2. The texture files should be in Fallout4 - Textures4.ba2 and the nif (Which is basically a mesh) is in Fallout4 - Meshes.ba2 Though to be honest I haven't done any texture editing so I don't guarantee this is what you're looking for it's just what I believe is.
  3. I believe this is what you're looking for Armor\MacCready\HatGO.nif These shoud be the texture files for it textures\Armor\MacCready\Mac_d.dds textures\Armor\MacCready\Mac_n.dds textures\Armor\MacCready\Mac_s.dds
  4. I believe if you use the console command TCL you can place things anywhere.
  5. These should be it SCOL\Fallout4.esm\CM00226248.NIF StrengthSCOL\Fallout4.esm\CM00226247.NIF PerceptionSCOL\Fallout4.esm\CM00226244.NIF EnduranceSCOL\Fallout4.esm\CM00226243.NIF CharismaSCOL\Fallout4.esm\CM00226245.NIF IntelligenceSCOL\Fallout4.esm\CM00226242.NIF AgilitySCOL\Fallout4.esm\CM00226246.NIF Luck
  6. I am working on a mod that makes it so you can't heal/cure addictions. I have been able to remove healing from food, chems and water but things such as doctors,sleeping and leveling, I can't seem to do anything about. I believe they use the script function player.resethealth, so I am wondering is it possible to nullify this function and if so how?
  7. Right, I guess it just completely skipped my mind that formIDs use letters as well.
  8. Each mod uses a different number at the beginning of a formID, which is why all formIDs for the base game start with 00, the next one will have 01 etc. Not sure what mods above 100 are though, possibly just skips 100, as thats the same as 10.
  9. Yes, the idea is from ManyaTrueNerd's YOLO runs. Which as a fan I want to make the mod for him.
  10. So basically I am working on a mod that doesn't allow healing of any kind aswell as no limb healing or addicition curing. I have been able to nullify the healing effects for food,chems and water, but things like sleeping,doctors and leveling still give health. I believe it is the script function resethealth that is doing this, but I have no idea how to nullify a script function. So I'm wondering how I make it so resethealth doesn't work or isn't ran. Also I have been able to disable curing addicitions but unable to stop limb regeneration.
  11. You would have an if condition like this: if Player.HasPerk WildWasteland == 1 endif
  12. You can learn about it here: http://geck.bethsoft.com/index.php?title=PrintToConsole
  13. If you mean like chunks of rooms and objects missing it's because you have bUseMultibounds=1 find the GeckCustom.ini in My Documents and set it to 0.
  14. I believe it's a part of New Vegas Bounties II. I've never played the mod, but someone I saw reviewing it came across that dog.
  15. I believe the model wont update if you have enable and disable in the same frame.
  16. Use SetTexturePath instead of SetModelPath, might work.
  17. I think it's just supposed to be a variable (forgot to include it in script?). Though it seems unnecessary, having it as just if this do this else do this should be fine no need for an extra condition.
  18. You can change the image space by right clicking the cell (in cell view window) and select edit and there's a drop down box for imagespace, use the same one in the X-13 cell and that should work.
  19. Something like this should do: scn LightControlScript Begin GameMode if GameHour >= 21 || GameHour < 6 Enable else disable endif end
  20. Make sure "Detection Sound Level" isn't set on silent and try an audio format like wav or ogg.
  21. That would be it, if you have it attached to a quest you most likely have the default "Script Processing Delay" which is five seconds. So uncheck it and set it to .1 or something smaller.
  22. Both scripts work fine, does it take ten seconds if you do a vanilla item?
  23. This mod should help http://www.nexusmods.com/newvegas/mods/35262/?
  24. Just did a quick test and it was fine with using numbers at the beginning of a quest ID. The problem is he has a condition that will only work if the quest stage is greater than 10, though since it hasn't even started it will be 0.
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