TheHermit84 Posted June 26, 2014 Author Share Posted June 26, 2014 I merged it even with the addendum to streetlights and never got a problem with it ever.Same here, Billy! Never had a problem with streetlights.esm in previous playthrough!I don't really want to omit it from my load order either Link to comment Share on other sites More sharing options...
Purr4me Posted June 26, 2014 Share Posted June 26, 2014 So you're saying another mod in my load order is overwriting and misdirected links between streelight's meshes?yes, that's correct. the info is in the screen shot run fo3edit and open up the places the data lands at.open the windows explorer and see the files. the game engine is confused by this.kitty Link to comment Share on other sites More sharing options...
Purr4me Posted June 26, 2014 Share Posted June 26, 2014 I guess I have to just plain tell you; Street lit uses what you see in that screen shot as an activator, the mesh files and the directory is listed for street lites. The Unofficial patch (Uf3P) mod uses the very same mesh files located in a different directory and NOT as an activator but statics, the same mesh files which are "activators as statics. This is incorrect usage of the files. the Engine is being pulled like taffy daffy candy or chewing gum if you prefer. It has no way to tell it which code is correct.So bot mods load the data, the engine friends will load every file in that data directory and hold it in ram. this little needle in the large haystack leads to places this girl does not wish t go. you have a choice, I'm not gonna make for you.talk to the authors of the mods. thanks been fun. kitty Black. Link to comment Share on other sites More sharing options...
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