DesertEaglePWN Posted June 23, 2014 Share Posted June 23, 2014 Hey, I've been working on a mod for some time and am finally trying to add scenes to it. There is one scene that I had planned out where one of the characters is kneeling, so I created a custom idle marker with the kneeling animation (for humanoid characters.) The problem is that this idle marker is supposed to be used in the scene (actor is told to use idle marker from linked ref by a package) and the actor won't kneel. Despite not kneeling, the scene plays otherwise how it should in terms of phases. The scene does not make sense without this actor kneeling and I've experienced similar problems in other places where idle markers only play one of their listed animations or play none at all. Is there anyone here who understands excatly how these markers work? I could really use some insight on this. Thanks. (X post to Skyrim Nexus forums) Link to comment Share on other sites More sharing options...
fore Posted June 23, 2014 Share Posted June 23, 2014 Which kneeling idle do you use? Kneeling usually is a furniture animation, and they are not thought to be used as simple idles (which are required by idle markers). Maybe you should use use the furniture animation anyway. They come with enter and exit, and that looks much better than a 1-animation idle. Link to comment Share on other sites More sharing options...
DesertEaglePWN Posted June 23, 2014 Author Share Posted June 23, 2014 On 6/23/2014 at 7:42 PM, fore said: Which kneeling idle do you use? Kneeling usually is a furniture animation, and they are not thought to be used as simple idles (which are required by idle markers). Maybe you should use use the furniture animation anyway. They come with enter and exit, and that looks much better than a 1-animation idle.Thanks for the response; the current animation that is on the idle marker is IdleTG08_Phase2 -- from some Thieves Guild Quest I imagine. Is there a kneeling furniture marker? I'm guessing if I do that I can make a scene package action that makes the actor use it? Link to comment Share on other sites More sharing options...
fore Posted June 23, 2014 Share Posted June 23, 2014 IdleTG08_Phase2 should work. Are you sure the idle marker is really used? Does the actor go there? I'm using an idle marker with idle in my test mod, and there has never been a problem. Check your package definition. For the "furniture" type you can have a look for the "KneelingMarker" furniture. This is only technically a furniture, and does not include any visible nif. Once you got your package working, you can simply change the "UseIdleMarker" into as "SitTarget". Link to comment Share on other sites More sharing options...
DesertEaglePWN Posted June 23, 2014 Author Share Posted June 23, 2014 Thanks; I'm pretty sure the idlemarker is being used; I used a custom UseIdleMarker Package to use Linked Ref with Keyword LinkCustom08 in the scene, and the NPC goes there (he is a unique actor which I MoveTo()'d to get him in place for this scene. If I used SitTarget how would I make the actor leave the furniture? Link to comment Share on other sites More sharing options...
DesertEaglePWN Posted June 23, 2014 Author Share Posted June 23, 2014 Thanks fore; got the kneeling to work as intended just gotta figure out some phase Issues and my scene should be working. Link to comment Share on other sites More sharing options...
fore Posted June 23, 2014 Share Posted June 23, 2014 Great. So you are using idle markers now? Just in case you reconsider and use furniture: the NPC leaves after Debug.SendAnimationEvent("IdleChairExitStart"). Link to comment Share on other sites More sharing options...
Mattiewagg Posted June 24, 2014 Share Posted June 24, 2014 On 6/23/2014 at 9:59 PM, DesertEaglePWN said: Thanks fore; got the kneeling to work as intended just gotta figure out some phase Issues and my scene should be working.How did you figure it out? It would be good for future reference for people to know the solution to this problem. Link to comment Share on other sites More sharing options...
DDProductions83 Posted June 24, 2014 Share Posted June 24, 2014 You cna literally jutst make a package for the actor in the scene a 'Patrol' and point it at the marker, if the marker is not linked to anything else they will stay in that animation until the package changes IE on another phase Easiest way I do it for any idle markers chairs etc Link to comment Share on other sites More sharing options...
DesertEaglePWN Posted June 24, 2014 Author Share Posted June 24, 2014 (edited) I just used kneel furniture; still having idle marker issues. I'll go back and try the patrol packages later when I'm polishing. Edited June 25, 2014 by DesertEaglePWN Link to comment Share on other sites More sharing options...
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