Jump to content

Anyone familiar with using custom idle markers or how animation works in the Creation Kit?


DesertEaglePWN

Recommended Posts

Hey, I've been working on a mod for some time and am finally trying to add scenes to it. There is one scene that I had planned out where one of the characters is kneeling, so I created a custom idle marker with the kneeling animation (for humanoid characters.) The problem is that this idle marker is supposed to be used in the scene (actor is told to use idle marker from linked ref by a package) and the actor won't kneel. Despite not kneeling, the scene plays otherwise how it should in terms of phases. The scene does not make sense without this actor kneeling and I've experienced similar problems in other places where idle markers only play one of their listed animations or play none at all. Is there anyone here who understands excatly how these markers work? I could really use some insight on this. Thanks.



(X post to Skyrim Nexus forums)


Link to comment
Share on other sites

Which kneeling idle do you use? Kneeling usually is a furniture animation, and they are not thought to be used as simple idles (which are required by idle markers).

 

Maybe you should use use the furniture animation anyway. They come with enter and exit, and that looks much better than a 1-animation idle.

Link to comment
Share on other sites

  On 6/23/2014 at 7:42 PM, fore said:

Which kneeling idle do you use? Kneeling usually is a furniture animation, and they are not thought to be used as simple idles (which are required by idle markers).

 

Maybe you should use use the furniture animation anyway. They come with enter and exit, and that looks much better than a 1-animation idle.

Thanks for the response; the current animation that is on the idle marker is IdleTG08_Phase2 -- from some Thieves Guild Quest I imagine. Is there a kneeling furniture marker? I'm guessing if I do that I can make a scene package action that makes the actor use it?

Link to comment
Share on other sites

IdleTG08_Phase2 should work. Are you sure the idle marker is really used? Does the actor go there? I'm using an idle marker with idle in my test mod, and there has never been a problem. Check your package definition.

 

For the "furniture" type you can have a look for the "KneelingMarker" furniture. This is only technically a furniture, and does not include any visible nif. Once you got your package working, you can simply change the "UseIdleMarker" into as "SitTarget".

Link to comment
Share on other sites

Thanks; I'm pretty sure the idlemarker is being used; I used a custom UseIdleMarker Package to use Linked Ref with Keyword LinkCustom08 in the scene, and the NPC goes there (he is a unique actor which I MoveTo()'d to get him in place for this scene. If I used SitTarget how would I make the actor leave the furniture?

Link to comment
Share on other sites

  On 6/23/2014 at 9:59 PM, DesertEaglePWN said:

Thanks fore; got the kneeling to work as intended just gotta figure out some phase Issues and my scene should be working.

How did you figure it out?

 

It would be good for future reference for people to know the solution to this problem.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...