rjhelms84 Posted February 17, 2010 Share Posted February 17, 2010 Anyone notice how much harder the enemies are in Point Lookout? I play the main game in normal difficulty, but I had to turn point lookout down to very easy, and it's still harder than the wasteland. What's up with that? It's not so much that it's harder, it's thet the difficulty isn't matched with the rest of the game. For example, a typical raider will fall to a single short-range shotgun blast to the head, but the swamp folk can take about 5 or 6. Does anyone know why this is? I'd like to make a mod that corrects it. Link to comment Share on other sites More sharing options...
mobotium Posted February 17, 2010 Share Posted February 17, 2010 I think it has something to do with a balancing feature on the DLCs. Enemy health and damage is tuned according to player level so that both hight level players and low level players wont find battles too easy or too hard. Link to comment Share on other sites More sharing options...
rjhelms84 Posted February 17, 2010 Author Share Posted February 17, 2010 Yeah, I've just mad a mod now sorting it. Regular raiders are about 80hp, when the player is lvl 7 onwards. But the Point Lookout psychos have new enemies that spawn with 300hp, when the player is lvl 20. So whereas the raiders never climb about around 80hp, then Point Lookout freaks get to about 300hp. That sucks to me, since I can kill a raider with two shots, then an hour later I'm in Point Lookout, taking 12 shots to kill a local. Just sucks for the immersion of the dlc. It's only that DLC that does this, the others are fine. I've anyone is interested, I posted a fix for this: Click Here for File Link to comment Share on other sites More sharing options...
WoogieMonster Posted February 17, 2010 Share Posted February 17, 2010 Also keep in mind that the weapons in Point Lookout have really high critical multipliers. That's not just for you, it's also for NPC's who are shooting at you. Link to comment Share on other sites More sharing options...
rjhelms84 Posted February 18, 2010 Author Share Posted February 18, 2010 Yeah, I wish they'd just kept it like vanilla. It spoiled the exploration aspect for me, since the enemies were too hard, even with the critical multiplier. Just the amount of shots to take them down was ridiculous. Link to comment Share on other sites More sharing options...
tristanwolffe Posted February 18, 2010 Share Posted February 18, 2010 Not only do the locals have more health, but they get a 35pt damage bonus that bypasses your armor. I have made a mod that lowers their health a bit, removes the damage bonus, and lessens the travel time on the boat. I have not uploaded it, but if anyone is interested drop me a PM. Link to comment Share on other sites More sharing options...
rjhelms84 Posted February 18, 2010 Author Share Posted February 18, 2010 Thanks, I didn't realize that, I'll have to edit my mod too. Link to comment Share on other sites More sharing options...
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