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Was that ending any better?


evilmicevil

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yes...after you complete various missions for the forces of good...

 

Well they fight the enclave who also want you dead... not much of a stretch to suggest an evil person helps them for self preservation, and then "disposes" of them when they are no longer needed and could become a threat to your life as well.

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they just didnt set you up for betrayal...if im going to be a bad person i need a reason to do bad..like a big pile of caps

 

 

the whole idea of being Evil in fallout that cought my eye was that a few days before you were just an innocent boy in a vault, with a crappy job and a simple life. and after one day your forced out and you have to take what you want inorder to live.

 

the kinda evil i wanted to see in falout was the kinda that comes outta everyone when things get bad. hunger, fear, and greed. not just a randomly killing the people that had helped you out all this way..

 

it would have been cooler if the leader of the enclave asked you to do it in exchange for a spot on the enclave and a butt load of caps.. tho i would never chose to join them

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  • 3 weeks later...

There are reasons to help the Brotherhood and then nuke them, and very good ones if you an 'evil' character. It just depends what type of evil.

 

Right, so you work with the Brotherhood to almost exterminate the Super Mutant population (certainly if you used the Enclave bioweapon) and push the Enclave out of the Capital Wasteland. That leaves the Brotherhood and the Outcasts as the two main forced remaining. We know that the Outcasts are struggling to survive and plan to head back to the main Brotherhood.

 

That means that if you destroy the Citadel there are no major powers with any real force left in the CW.

 

What better time for you, the 'Hero' of the wastes, to step up to the plate. You can lead the people of the Capital Wasteland out of their torment and fear. You provided them with water and showed them Courage. They will follow you. You can become King of the wasteland.

 

To put it less dramatically there is really nothing, and no one, left in your way of seizing control over the place. It will be all the more easy if you've pretended to be goody-goody. Since the Brotherhood is gone you could probobly even take over the Water Purifier pretty easily and build a heavily fortified base around it to rule from. You ownt he clean water; you own the Wasteland.

 

Nope, honestly it's the perfect evil choice if you use your imagination.

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HA!......... Now what about those other target selections? Mighty tempting, no? As for the BOS.. I dislike them because of their stuck up attitude. Personally, and I have noted this in other posts, if I can do a better job than them, they should be taking orders from ME. My character activated the purifier after the death of James. My character blew up Raven Rock. My character had to deal with the ever annoying Little Lamplight goonies. My character decided when to terminate wastelanders completely on the spot; Megaton, Roy the annoying ghoul,etc.etc.

 

The main character is put into a position of control. I think that acting on that decision, no matter what, is an admirable goal. If I send in the robot to activate the purifier.. then I live to see another day. Still my doing. If I decide the BOS has outlived their use.. then so be it. The snobby wimps cannot compete anyways. (If I was rocking against the enclave, I would be sporting new armour... take that for a brilliant move that BOS failed enormously at.)

 

I did want an ending where I was it in the CW. I can have my followers. I can win the respect of the wastelanders. I can shrug off either the Talon fools or the Regulators. The only thing that bothers me is that Clover will not stop about Eulogy... bullet to fix that one. As Ron White said "you can fix stupid"... but you can use a bullet to weed em out in this game. Thanks to modders, even the invincible children are at the character's mercy.

 

It is the modders that give us the variety that we come to love. Bethesda gave us the tools. Lets make out own endings. Now if you will excuse me, I have some super mutant overlords that are begging for a .308 round to the head... heh heh MMM to the rescue.

 

~Mal

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Yeah I didn't really like the bit after you wake up...

 

"The purifier is running, the Enclave is on the run, we know where the super mutants are coming from, hooray! :D"

 

It just felt so out of place and forced for some reason. I would rather have just woken up to hear "Well you survived but now the s*** is about to hit the fan." What do you guys think?

 

I agree wholeheartedly.

 

The Vanilla fallout story was so filled with "oh, F*ck, we got about a hundred enclave hunting us, RUN!", that this just seemed... weird, out of place. The story used to be "oh crap, my father just sacrificed himself to buy us time, but more than half the team wound up dead anyway, and the enclave cleared out the radiation so his sacrifice meant diddly squat", "Oh *ban me* i just went through hell to get that geck and make the purifier function, but the enclave stole it"

".... One of us is not ming it out of here..."

Then, you wake up, and its just "Everything turned out good, Righteousness achieved a flawless victory, Good prevailed, nothing could be better, Yeah"

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