fadelessblaze Posted June 26, 2014 Share Posted June 26, 2014 Hey Guys, So I just got into modding with this new gaming rig I built. I am running on an AMD 8320 & GTX 760 with 8GB RAM. My game CTD's every. I am using boss and have taken out a lot of the sillyness I had in NMM but there is still conflict somewhere. Been stuck on this for 2 days so any help will be greatly appreciated Boss file in spoiler Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Destructible, Invent, Names, NpcFaces, Stats}}ELECTRO-CITY - Highways and Byways.esm ActiveNew Vegas Redesigned II.esm ActiveBash Tag suggestion(s): {{BASH: NpcFaces, Hair, Eyes, Body-M, Body-F}}Project Nevada - Rebalance.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Invent, Names, Stats}}Project Nevada - Cyberware.esp ActiveBash Tag suggestion(s): {{BASH: Invent}}Mission Mojave - Ultimate Edition.esp Version 10 ActiveBash Tag suggestion(s): {{BASH: Actors.AIPackages, NoMerge, Sound, Stats, Scripts}}Incompatible with: Compiled Patch.esp, Compiled Patch All_DLCs.esp, Community Bugfix Compilation Patch.espMMUE-CP-Electrocity.esp ActiveRequires: ELECTRO-CITY - CompletedWorkorders.esmReadius_NV.esp Version 1 ActiveThe Mod Configuration Menu.esp Version 1.5 Activepopulatedcasino.esp ActiveIncompatible with: populatedcasino-medium.esp and populatedcasino-light.espNVR-NPCs.esp ActiveNVR-Version_10.esp ActiveMMUE-CP-PNCore.esp ActiveRequires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, Project Nevada - Core.esmMMUE-CP-PNRebalance.esp ActiveRequires: DeadMoney.esm OldWorldBlues.esm, Project Nevada - Core.esm, Project Nevada - Rebalance.esp, Mission Mojave - Ultimate Edition.espMMUE-CP-PNEquipment.esp ActiveRequires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, GunRunnersArsenal.esm, Project Nevada - Equipment.esp, Mission Mojave - Ultimate Edition.espNewVegasBounties.esp ActiveNewVegasBountiesII.esp ActiveBash Tag suggestion(s): {{BASH: Relations}}AKS74u.esp ActiveNVR- Lore version.esp ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, NpcFaces}}Requires: New Vegas Redesigned II.esmIncompatible with: NVR- Recommended.espNew Vegas redesigned- Honest Hearts.esp ActiveBash Tag suggestion(s): {{BASH: Actors.ACBS, NpcFaces}}Voice dissonance fix.esp ActiveBash Tag suggestion(s): {{BASH: NpcFaces}}Requires: New Vegas Redesigned II.esmMMUE-CP-New Vegas Redesigned.esp ActiveRequires: New Vegas Redesigned II.esm, Mission Mojave - Ultimate Edition.espMMUE-CP-AWOP+NVInteriors.esp ActiveRequires: AWorldOfPain(Preview).esmIncompatible with: MMUE-CP-AWOP.espdD - Enhanced Blood Main NV.esp Activerealistic headshots.esp ActiveWeaponModsExpanded.esp Version 1.1.2 ActiveBash Tag suggestion(s): {{BASH: Actors.AIData, Delev, Graphics, Invent, Names, Relev, Stats, WeaponMods}}Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, Weapon Mod Expansion.espMMUE-CP-WMX.esp ActiveRequires: Mission Mojave - Ultimate Edition.esp, WeaponModsExpanded.espVurt's WFO.esp ActiveIncompatible with: Vurt's Trees & Grass.espContains dirty edits: 356 ITM records. Do not clean UDRs, otherwise the game will crash on startup. Needs FNVEdit cleaning. A cleaning guide is available here.Fellout.esp ActiveIncompatible with: Will conflict with any other mod that changes weather, image space, and image space modifiers.Interior Lighting Overhaul - Ultimate Edition.esp Version 6.6 ActiveBash Tag suggestion(s): {{BASH: C.Light}}Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, Interior Lighting Overhaul - Core.esmILO - Fallout New Vegas.esp Version 6.7 ActiveBash Tag suggestion(s): {{BASH: C.Light}}ILO - NVInteriors Project.esp Version 1.5 ActiveBash Tag suggestion(s): {{BASH: C.Light, C.Owner}}Requires: NVInteriors_Core.esm, NVInteriors_ComboEdition.esm, Interior Lighting Overhaul - Core.esmDYNAVISION 2 - Dynamic Lens Effect.esp ActiveIncompatible with: DYNAVISION - Dynamic Lens Effect.espIncompatible with: Field Depth.esp NVSE Version: 0.4.2.3MCM.dll Version: 1.0.0.2pn_nvse.dllsr_New_Vegas_Stutter_Remover.dll Thanks everyone can't wait to get this thing up and running! Link to comment Share on other sites More sharing options...
M48A5 Posted June 26, 2014 Share Posted June 26, 2014 Why doesn't the main game and the DLCs show in our BOSS file? MMUE-CP-Electrocity.esp ActiveRequires: ELECTRO-CITY - CompletedWorkorders.esm - This does not appear in the load order. Since it is a master file, not having it will cause a CTD when trying to load the game. ILO - NVInteriors Project.esp Version 1.5 ActiveRequires: NVInteriors_Core.esm, NVInteriors_ComboEdition.esm, Interior Lighting Overhaul - Core.esm - More missing masters. Do you not have the master files or did the full BOSS file not get posted? Link to comment Share on other sites More sharing options...
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