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FNV Mod Noob CTD Everytime


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Hey Guys,

 

So I just got into modding with this new gaming rig I built. I am running on an AMD 8320 & GTX 760 with 8GB RAM.

My game CTD's every. I am using boss and have taken out a lot of the sillyness I had in NMM but there is still conflict somewhere. Been stuck on this for 2 days so any help will be greatly appreciated

Boss file in spoiler

 

Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Destructible, Invent, Names, NpcFaces, Stats}}
ELECTRO-CITY - Highways and Byways.esm Active
New Vegas Redesigned II.esm Active
Bash Tag suggestion(s): {{BASH: NpcFaces, Hair, Eyes, Body-M, Body-F}}
Project Nevada - Rebalance.esp Active
Bash Tag suggestion(s): {{BASH: Delev, Invent, Names, Stats}}
Project Nevada - Cyberware.esp Active
Bash Tag suggestion(s): {{BASH: Invent}}
Mission Mojave - Ultimate Edition.esp Version 10 Active
Bash Tag suggestion(s): {{BASH: Actors.AIPackages, NoMerge, Sound, Stats, Scripts}}
Incompatible with: Compiled Patch.esp, Compiled Patch All_DLCs.esp, Community Bugfix Compilation Patch.esp
MMUE-CP-Electrocity.esp Active
Requires: ELECTRO-CITY - CompletedWorkorders.esm
Readius_NV.esp Version 1 Active
The Mod Configuration Menu.esp Version 1.5 Active
populatedcasino.esp Active
Incompatible with: populatedcasino-medium.esp and populatedcasino-light.esp
NVR-NPCs.esp Active
NVR-Version_10.esp Active
MMUE-CP-PNCore.esp Active
Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, Project Nevada - Core.esm
MMUE-CP-PNRebalance.esp Active
Requires: DeadMoney.esm OldWorldBlues.esm, Project Nevada - Core.esm, Project Nevada - Rebalance.esp, Mission Mojave - Ultimate Edition.esp
MMUE-CP-PNEquipment.esp Active
Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, GunRunnersArsenal.esm, Project Nevada - Equipment.esp, Mission Mojave - Ultimate Edition.esp
NewVegasBounties.esp Active
NewVegasBountiesII.esp Active
Bash Tag suggestion(s): {{BASH: Relations}}
AKS74u.esp Active
NVR- Lore version.esp Active
Bash Tag suggestion(s): {{BASH: Actors.ACBS, NpcFaces}}
Requires: New Vegas Redesigned II.esm
Incompatible with: NVR- Recommended.esp
New Vegas redesigned- Honest Hearts.esp Active
Bash Tag suggestion(s): {{BASH: Actors.ACBS, NpcFaces}}
Voice dissonance fix.esp Active
Bash Tag suggestion(s): {{BASH: NpcFaces}}
Requires: New Vegas Redesigned II.esm
MMUE-CP-New Vegas Redesigned.esp Active
Requires: New Vegas Redesigned II.esm, Mission Mojave - Ultimate Edition.esp
MMUE-CP-AWOP+NVInteriors.esp Active
Requires: AWorldOfPain(Preview).esm
Incompatible with: MMUE-CP-AWOP.esp
dD - Enhanced Blood Main NV.esp Active
realistic headshots.esp Active
WeaponModsExpanded.esp Version 1.1.2 Active
Bash Tag suggestion(s): {{BASH: Actors.AIData, Delev, Graphics, Invent, Names, Relev, Stats, WeaponMods}}
Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, Weapon Mod Expansion.esp
MMUE-CP-WMX.esp Active
Requires: Mission Mojave - Ultimate Edition.esp, WeaponModsExpanded.esp
Vurt's WFO.esp Active
Incompatible with: Vurt's Trees & Grass.esp
Contains dirty edits: 356 ITM records. Do not clean UDRs, otherwise the game will crash on startup. Needs FNVEdit cleaning. A cleaning guide is available here.
Fellout.esp Active
Incompatible with: Will conflict with any other mod that changes weather, image space, and image space modifiers.
Interior Lighting Overhaul - Ultimate Edition.esp Version 6.6 Active
Bash Tag suggestion(s): {{BASH: C.Light}}
Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, Interior Lighting Overhaul - Core.esm
ILO - Fallout New Vegas.esp Version 6.7 Active
Bash Tag suggestion(s): {{BASH: C.Light}}
ILO - NVInteriors Project.esp Version 1.5 Active
Bash Tag suggestion(s): {{BASH: C.Light, C.Owner}}
Requires: NVInteriors_Core.esm, NVInteriors_ComboEdition.esm, Interior Lighting Overhaul - Core.esm
DYNAVISION 2 - Dynamic Lens Effect.esp Active
Incompatible with: DYNAVISION - Dynamic Lens Effect.esp
Incompatible with: Field Depth.esp
NVSE Version: 0.4.2.3
MCM.dll Version: 1.0.0.2
pn_nvse.dll
sr_New_Vegas_Stutter_Remover.dll

 

Thanks everyone can't wait to get this thing up and running!

 

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Why doesn't the main game and the DLCs show in our BOSS file?

 

MMUE-CP-Electrocity.esp Active
Requires: ELECTRO-CITY - CompletedWorkorders.esm - This does not appear in the load order. Since it is a master file, not having it will cause a CTD when trying to load the game.
ILO - NVInteriors Project.esp Version 1.5 Active
Requires: NVInteriors_Core.esm, NVInteriors_ComboEdition.esm, Interior Lighting Overhaul - Core.esm - More missing masters.

 

Do you not have the master files or did the full BOSS file not get posted?

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