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Non-parent form and DLC


bamspeedy

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I have the GOTY deluxe edition (Shivering Isles, Knights, all other DLC).

 

I want to make some small changes to a few NPCs. Now I could take the UOP, load and activate it into the CS, change a few npcs and then save it (as the UOP) and the game would work just fine. But when I attempt to do this with the unofficial patches for the DLCs I get something like (using the thieves Den as an example): 'non-parent form blah blah is in both Thieves Den.esp and Unofficial Thieves Den Patch.esp, but is not blah blah in any master file'. (then asks me 'yes', 'no', 'yes to all')

 

I've discovered that getting that message means either I won't be able to save any changes I do, or I can save it but then oblivion crashes when I try to play it.

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I'm not following the "but is not blah blah in any master file" part.

 

The UOP edits LOTS of things that will show up as being in both files, whatever UOP you are using, and whater mod it edits. That is how it fixes all the bugs.

 

 

Getting this message is not necessarily a bad thing, but I think you're going to need to be more clear, and specific for anybody to truly help you (don't "blah blah blah" over error messages; they are there for a reason--however much of a pain it might be).

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Select just oblivion.esm, DLCThievesDen.esp, and DLCThievesDen - Unofficial Patch.esp (ThievesDen UOP is the active mod)

 

Message:

 

Non-parent form 'DLC06ThievesDenQuestScript' (01003E85) exists in both file 'DLCThievesDen - Unofficial Patch.esp' and 'DLCThievesDen.esp'

 

Continue Playing?

"Yes to all" will disable all Warnings this session.

 

Same message for:

DLC06Fence (0100348F)

DLC06Pirate01 (0100398E)

DLC06Pirate02 (0100398F)

and about 20 other things, and that is without me editing anything.

 

Then select those same files plus Oblivion UOP (still having the DLC UOP as the active mod), the first warning message I get is:

 

Non-parent form 'CaptainBaszonePatneim' (00094BE8) exists in both file 'DLCThievesDen.esp' and 'Unofficial Oblivion Patch.esp'

 

Continue Playing?

"Yes to all" will disable all Warnings this session.

 

Same messages for the 20 some files mentioned before plus a bunch of new ones, everthing from npcs, to scripts, to walls, etc.

 

Now, I can play the game just fine despite these warnings, but I can't alter anything in the ThievesDen UOP without either the Construction set crashing (when trying to save), or if I am able to save it, the game crashes when I try to play it. And I'm talking about simple edits such as simply checking 'quest' for an npc (so their dead body doesn't vanish), or making an npc respawn/not respawn), but I could easily do those kinds of edits to the Oblivion UOP.

 

The reason I want to save it as the ThievesDen UOP is because since the ThievesDen UOP already alters Captain Baszone Patneim I would want to keep the changes that mod has made to him, but with my own little extra tweak, rather than taking his form from the Oblivion.esm that does not have those changes to him and only changing my little tweak.

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