tagigan Posted February 23, 2010 Share Posted February 23, 2010 When I enter a cell the guard runs up to me (player) and proceeds to follow me (player) around. He (it) will do this regardless of any other AI routines in place. Ignoring any AI routine eg; Eat that is timed to occur. Eventually he (it) will ask me to leave so he (it) can lock up. This is not part of the AI package. He doesn't lock when I (player) leave anyway.I made player owner of cell.I made guard as part of the mods faction have 100 disposition to Player faction. Then removed for same result. I have continue when Player near ticked. Thanks in advance if able to help. Link to comment Share on other sites More sharing options...
SrJoben Posted February 23, 2010 Share Posted February 23, 2010 Check the cell properties (right-click Edit) See if it's set to Off Limits or something....or is it called Restricted Area...something like that.Anyway being in a cell with the flag always counts as trespassing. Link to comment Share on other sites More sharing options...
bben46 Posted February 23, 2010 Share Posted February 23, 2010 Do you have a weapon drawn? Link to comment Share on other sites More sharing options...
bamspeedy Posted February 24, 2010 Share Posted February 24, 2010 The Fighter's Guild Porters always follow you around too, but the UOP fixes this, so maybe someone can look at the scripts they used to fix that to get an idea of what needs to be done to fix this. Link to comment Share on other sites More sharing options...
tagigan Posted February 24, 2010 Author Share Posted February 24, 2010 In interior data, None of the box's have been ticked and player is set as owner.No. No weapons are drawn. I (player) have only just emerged from sewer at start-up, Have no weapons or any items in inventory other than wrist chain and prison garb.What is UOP?By the way, THANKS for replying. Link to comment Share on other sites More sharing options...
Nexus Set Posted February 24, 2010 Share Posted February 24, 2010 UOP is the Unofficial Oblivion Patch. You should get it, if you still haven't. Link to comment Share on other sites More sharing options...
Fonger Posted February 25, 2010 Share Posted February 25, 2010 IIRC this is one of the identifiable symptoms of the dreaded Reference Bug Fixed by the current Official patch. Link to comment Share on other sites More sharing options...
tagigan Posted February 25, 2010 Author Share Posted February 25, 2010 It's a new install with SI and the latest patch available installed.Only happens on mods I create.Only occurs if I add another package to the AI eg; eat, sleep. Also it disrupts or prevents the other package from starting. :wallbash: I'll live with it for now. Thanks for the feedback and advice. Link to comment Share on other sites More sharing options...
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