asjerath Posted February 23, 2010 Share Posted February 23, 2010 Hi guys, wassup? Look, I am having problems with 2 kinds of mods. One is Destruction Enviornments. I downloaded V. 6-1 manual, 6-1 Fomod, 6-1 Hotfix, Mesh Fix and there is a missing file: [00:13] Background Loader: [Destruction - DLC - Statics.esp] Loading file[00:13] Background Loader: [Destruction - DLC - Statics.esp] File loaded[00:13] Background Loader: [Destruction - DLC - Statics.esp] Start processing[00:13] Background Loader: [Destruction - DLC - Statics.esp] Adding master "Fallout3.esm"[00:13] Background Loader: [Destruction - DLC - Statics.esp] Adding master "Anchorage.esm"[00:13] Background Loader: [Destruction - DLC - Statics.esp] Adding master "ThePitt.esm"[00:13] Background Loader: [Destruction - DLC - Statics.esp] Adding master "BrokenSteel.esm"[00:13] Background Loader: [Destruction - DLC - Statics.esp] Adding master "PointLookout.esm"[00:13] Background Loader: [Destruction - DLC - Statics.esp] Adding master "Destruction.esm"[00:13] Background Loader: [Destruction - DLC - Statics.esp] Adding master "Zeta.esm"[00:13] Background Loader: [Destruction - DLC - Statics.esp] Header processed. Expecting 4537 records[00:13] Background Loader: [Destruction - DLC - Statics.esp] GRUP Top "CELL" processed[00:13] Background Loader: [Destruction - DLC - Statics.esp] GRUP Top "WRLD" processed[00:13] Background Loader: [Destruction - DLC - Statics.esp] Building FormID index[00:13] Background Loader: [Destruction - DLC - Statics.esp] FormID index built[00:13] Background Loader: [Destruction - DLC - Statics.esp] Building EditorID index[00:13] Background Loader: [Destruction - DLC - Statics.esp] EditorID index built[00:13] Background Loader: [Destruction - DLC - Statics.esp] Processing completed[00:13] Background Loader: loading "FOOK2 - [DESTRUCTION] Main.esp"...[00:13] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Loading file[00:13] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] File loaded[00:13] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Start processing[00:13] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Adding master "Fallout3.esm"[00:13] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Adding master "FOOK2 - Main.esm"[00:13] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Adding master "FOOK2 - [*censored*] World And Neighbourhood Kit.esm"[00:13] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] Loading file[00:13] Background Loader: Fatal: <EOSError: System Error. Code: 2. I can´t really find it anywhere... The other problem is with replacing vanilla playable character with a custom one. I dled nukomini-san's character and it didnt work at all. At the chacter customization screen, the nukomini presets, options are all dark...they work when you are child (till 6 years old) Then, from 16 y.o., The head vanishes and there is only a red mark with "!" sign. Please see my load order and help me fix it. [X] Fallout3.esm[X] PointLookout.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] HairPack.esm[X] Destruction.esm[X] CALIBR.esm[X] FakePatch_v1.5.0.22c.ESM[X] FOOK2 - Main.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] WeaponModKits.esp[X] WeaponModKits-Unique.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] eyes_hairpack_en.esp[X] hair_add_npc.esp[X] Fellout-Full.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] enhancedsnipersandsilent.esp[X] GrenadeLauncher_functional.esp[X] Accurate_Guns_v202.esp[X] ArmGum_Mod.esp[X] AnchorageGaussRifleVATSFix.esp[X] ArmMinigun_v1.0.esp[X] ArmLaser_V1.0.esp[X] ArmFlamer_V1.0.esp[X] CD Area 51 WHAT.esp[X] TOMAYS-hair npcs eyes.esp[X] SS Weapon Effects.esm[X] Fellout-pipboylight.esp[X] ZL-SVD.esp[X] ZL-SVD-CALIBR.esp[X] kikaiGlowingEyesAsian.esp[X] BA_RepairBrokenSteel.esp[X] BA_RepairPointLookout.esp[X] BA_RepairZeta.esp[X] BA_RepairGOTY.esp[X] Tankless Flamer.esp[X] TeslaRifle.esp[X] Ion Pulse Rifle.esp[X] Bridge House.esp[X] Point lookout new uniques.esp[X] NAPA.esp[X] Weapons Bunker.esp[X] Testweapon Arms x Arms.esp[X] [Nukomimi-San] Starter.esp[X] CombatEnhanced-Package v02.esp[X] Destruction - Main.esp[X] ZL-MP5 Pack.esp[X] Destruction - Main - Statics.esp[X] RRWastelandPosters.esp[X] RRCompanionVault.esm[X] RR5MoreMales.esm[X] RR5MoreFemales.esm[X] RRGuards.esm[X] BA_RepairVanilla.esp[X] BA_RepairAnchorage.esp[X] BA_RepairThePitt.esp[X] Destruction - DLC.esp[X] Ahztek's Weapons.esp[X] Cliff's_Sellable_Body_Parts.esp[X] DriveableMotorCycle.esp[X] LordHumungus.esp[X] Mannequin.esp[X] RRNoClothesRemoved.esp[X] Destruction - DLC - Statics.esp[X] FOOK2 - [DESTRUCTION] Main.esp[X] FOOK2 - [DESTRUCTION] Main - Statics.esp[X] Destruction - CP - Fellout.esp[X] FOOK2 - [DESTRUCTION] DIK.esp[X] FOOK2 - [DESTRUCTION] DIK - Statics.esp[X] FOOK2 - [DESTRUCTION] Mothership Zeta.esp[X] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Increased Spawns.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] SS Weapon Effects.esp[X] SS Weapon Effects Pile Removal.esp[X] RemapWaterType.esp[X] Sprint Mod.esp[X] AsharasPresets.esp[X] EnhancedChildren.esm[X] A Better Railway Rifle.esp[X] Owned.esp[X] AsharasLightningItems.esp I thank you so much! If there is any complete guide to replace the main character and npcs with custom ones without so much trouble, pls point it out :) Regards Link to comment Share on other sites More sharing options...
phoneyLogic Posted February 23, 2010 Share Posted February 23, 2010 If there is a guide particularly for installing NPCs ... dunno But maybe you'll find some hints about that here:http://www.fallout3nexus.com/articles/article.php?id=90 That's an impressive load order btw :) imo you should ged rid of the unofficial patch and use the official 1.7 instead To the destruction Mod thingy I cant say much since I havent tried it yet. Does the readme say sth obout additional requirements? Link to comment Share on other sites More sharing options...
Recommended Posts