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My life with mods...


asjerath

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Hi guys, wassup?

 

Look, I am having problems with 2 kinds of mods. One is Destruction Enviornments. I downloaded V. 6-1 manual, 6-1 Fomod, 6-1 Hotfix, Mesh Fix and there is a missing file:

 

[00:13] Background Loader: [Destruction - DLC - Statics.esp] Loading file

[00:13] Background Loader: [Destruction - DLC - Statics.esp] File loaded

[00:13] Background Loader: [Destruction - DLC - Statics.esp] Start processing

[00:13] Background Loader: [Destruction - DLC - Statics.esp] Adding master "Fallout3.esm"

[00:13] Background Loader: [Destruction - DLC - Statics.esp] Adding master "Anchorage.esm"

[00:13] Background Loader: [Destruction - DLC - Statics.esp] Adding master "ThePitt.esm"

[00:13] Background Loader: [Destruction - DLC - Statics.esp] Adding master "BrokenSteel.esm"

[00:13] Background Loader: [Destruction - DLC - Statics.esp] Adding master "PointLookout.esm"

[00:13] Background Loader: [Destruction - DLC - Statics.esp] Adding master "Destruction.esm"

[00:13] Background Loader: [Destruction - DLC - Statics.esp] Adding master "Zeta.esm"

[00:13] Background Loader: [Destruction - DLC - Statics.esp] Header processed. Expecting 4537 records

[00:13] Background Loader: [Destruction - DLC - Statics.esp] GRUP Top "CELL" processed

[00:13] Background Loader: [Destruction - DLC - Statics.esp] GRUP Top "WRLD" processed

[00:13] Background Loader: [Destruction - DLC - Statics.esp] Building FormID index

[00:13] Background Loader: [Destruction - DLC - Statics.esp] FormID index built

[00:13] Background Loader: [Destruction - DLC - Statics.esp] Building EditorID index

[00:13] Background Loader: [Destruction - DLC - Statics.esp] EditorID index built

[00:13] Background Loader: [Destruction - DLC - Statics.esp] Processing completed

[00:13] Background Loader: loading "FOOK2 - [DESTRUCTION] Main.esp"...

[00:13] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Loading file

[00:13] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] File loaded

[00:13] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Start processing

[00:13] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Adding master "Fallout3.esm"

[00:13] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Adding master "FOOK2 - Main.esm"

[00:13] Background Loader: [FOOK2 - [DESTRUCTION] Main.esp] Adding master "FOOK2 - [*censored*] World And Neighbourhood Kit.esm"

[00:13] Background Loader: [FOOK2 - [*censored*] World And Neighbourhood Kit.esm] Loading file

[00:13] Background Loader: Fatal: <EOSError: System Error. Code: 2.

 

 

I can´t really find it anywhere...

 

 

The other problem is with replacing vanilla playable character with a custom one. I dled nukomini-san's character and it didnt work at all. At the chacter customization screen, the nukomini presets, options are all dark...they work when you are child (till 6 years old) Then, from 16 y.o., The head vanishes and there is only a red mark with "!" sign.

 

Please see my load order and help me fix it.

 

[X] Fallout3.esm

[X] PointLookout.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] Zeta.esm

[X] Unofficial Fallout 3 Patch.esm

[X] HairPack.esm

[X] Destruction.esm

[X] CALIBR.esm

[X] FakePatch_v1.5.0.22c.ESM

[X] FOOK2 - Main.esm

[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp

[X] Unofficial Fallout 3 Patch - The Pitt.esp

[X] Unofficial Fallout 3 Patch - Broken Steel.esp

[X] Unofficial Fallout 3 Patch - Point Lookout.esp

[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp

[X] WeaponModKits.esp

[X] WeaponModKits-Unique.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] eyes_hairpack_en.esp

[X] hair_add_npc.esp

[X] Fellout-Full.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

[X] enhancedsnipersandsilent.esp

[X] GrenadeLauncher_functional.esp

[X] Accurate_Guns_v202.esp

[X] ArmGum_Mod.esp

[X] AnchorageGaussRifleVATSFix.esp

[X] ArmMinigun_v1.0.esp

[X] ArmLaser_V1.0.esp

[X] ArmFlamer_V1.0.esp

[X] CD Area 51 WHAT.esp

[X] TOMAYS-hair npcs eyes.esp

[X] SS Weapon Effects.esm

[X] Fellout-pipboylight.esp

[X] ZL-SVD.esp

[X] ZL-SVD-CALIBR.esp

[X] kikaiGlowingEyesAsian.esp

[X] BA_RepairBrokenSteel.esp

[X] BA_RepairPointLookout.esp

[X] BA_RepairZeta.esp

[X] BA_RepairGOTY.esp

[X] Tankless Flamer.esp

[X] TeslaRifle.esp

[X] Ion Pulse Rifle.esp

[X] Bridge House.esp

[X] Point lookout new uniques.esp

[X] NAPA.esp

[X] Weapons Bunker.esp

[X] Testweapon Arms x Arms.esp

[X] [Nukomimi-San] Starter.esp

[X] CombatEnhanced-Package v02.esp

[X] Destruction - Main.esp

[X] ZL-MP5 Pack.esp

[X] Destruction - Main - Statics.esp

[X] RRWastelandPosters.esp

[X] RRCompanionVault.esm

[X] RR5MoreMales.esm

[X] RR5MoreFemales.esm

[X] RRGuards.esm

[X] BA_RepairVanilla.esp

[X] BA_RepairAnchorage.esp

[X] BA_RepairThePitt.esp

[X] Destruction - DLC.esp

[X] Ahztek's Weapons.esp

[X] Cliff's_Sellable_Body_Parts.esp

[X] DriveableMotorCycle.esp

[X] LordHumungus.esp

[X] Mannequin.esp

[X] RRNoClothesRemoved.esp

[X] Destruction - DLC - Statics.esp

[X] FOOK2 - [DESTRUCTION] Main.esp

[X] FOOK2 - [DESTRUCTION] Main - Statics.esp

[X] Destruction - CP - Fellout.esp

[X] FOOK2 - [DESTRUCTION] DIK.esp

[X] FOOK2 - [DESTRUCTION] DIK - Statics.esp

[X] FOOK2 - [DESTRUCTION] Mothership Zeta.esp

[X] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp

[X] Mart's Mutant Mod - Increased Increased Spawns.esp

[X] Mart's Mutant Mod - Increased Spawns.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] SS Weapon Effects.esp

[X] SS Weapon Effects Pile Removal.esp

[X] RemapWaterType.esp

[X] Sprint Mod.esp

[X] AsharasPresets.esp

[X] EnhancedChildren.esm

[X] A Better Railway Rifle.esp

[X] Owned.esp

[X] AsharasLightningItems.esp

 

 

I thank you so much! If there is any complete guide to replace the main character and npcs with custom ones without so much trouble, pls point it out :)

 

Regards

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If there is a guide particularly for installing NPCs ... dunno

 

But maybe you'll find some hints about that here:

http://www.fallout3nexus.com/articles/article.php?id=90

 

That's an impressive load order btw :)

 

imo you should ged rid of the unofficial patch and use the official 1.7 instead

 

To the destruction Mod thingy I cant say much since I havent tried it yet. Does the readme say sth obout additional requirements?

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