jim001 Posted March 4, 2010 Author Share Posted March 4, 2010 Still not having any luck, it looks like I will be skipping this add on. Link to comment Share on other sites More sharing options...
csgators Posted March 4, 2010 Share Posted March 4, 2010 Not sure if it will fix it after starting Zeta but the patch is listed here: http://www.fallout3nexus.com/downloads/file.php?id=11361 Link to comment Share on other sites More sharing options...
RedVexHK Posted April 14, 2010 Share Posted April 14, 2010 Have you found the reactor yet??? she's in a different zone of the cells you were in... you need to open a doorway go around to some other cells and she's locked in one.. the reactor is just down the hallway. Somah even comments on like" what the hell is this?" when she sees it.if you never got that comment or found the reactor.. you are not in the right place.check more doors.. Link to comment Share on other sites More sharing options...
metamod Posted April 14, 2010 Share Posted April 14, 2010 do you have interoperability patches for fook dlc? Link to comment Share on other sites More sharing options...
TriggerNgo Posted April 14, 2010 Share Posted April 14, 2010 To bring up the console you need to use the tilde (~) Key, located just below the escape key. Link to comment Share on other sites More sharing options...
jakep2007 Posted May 5, 2010 Share Posted May 5, 2010 Maybe load the game prior to the abduction and see if she appears that time? Link to comment Share on other sites More sharing options...
kyle01 Posted January 23, 2012 Share Posted January 23, 2012 Type "prid 000987" and then type "moveto player" without the quotes. I attempted to use the above console commands to summon Sally to me. When I typed in "prid 000987", I received back:SCRIPT: Script 'SysWindowsCompileAndRun', line 1: Item 000987 not found for parameter Object Reference ID. Compiled script not saved! I have no idea what this mean except that 000987 did not equate to Sally. :confused: Any suggestions? Kyle Link to comment Share on other sites More sharing options...
kyle01 Posted January 23, 2012 Share Posted January 23, 2012 OK, I spent some more time looking for help and found the Mothership Zeta Bugs page (http://fallout.wikia...rship_Zeta_bugs). After reading it, I used the following console commands:prid xx000987 (where xx is the load order number of the Mothership Zeta DLC)moveto player This worked...partly. These two commands resulted in Sally showing up in the hallway near me. Unfortunately she won't interact with me at all. If I try to speak with her (using the activate key) I get nothing. I don't get dialogue options and I don't get a canned response. If I go to the other door that won't open, the one we need Sally to open for us, she just stands there in the hallway, in the spot where she first appeared, and does nothing. How can I get her activate, to crawl through the vent and open the door for us and otherwise play the role she is supposed to play? Any help? :wallbash: Thanks,Kyle Link to comment Share on other sites More sharing options...
kyle01 Posted January 23, 2012 Share Posted January 23, 2012 I spent a little more time searching and reading and found a solution. After using the prid xx000987 and moveto player commands, Sally appears. I then used the Kill command to kill her and the Resurrect command to bring her back. At this point she began to operate as she should. She opened doors for me and talked to me. :happy: Kyle Link to comment Share on other sites More sharing options...
daisho13 Posted March 21, 2012 Share Posted March 21, 2012 I just replayed through, she is in a different part of the ship, not the initial cells you bust out of. Link to comment Share on other sites More sharing options...
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