pridescape Posted February 26, 2010 Share Posted February 26, 2010 Can anyone give any tips on what I'm doing wrong? I'm quite new to fallout modding, But not to Programming. Here's my Mods list:Organized with BOSSfallout3.esmpointlookout.esmanchorage.esmthepitt.esmbrokensteel.esmzeta.esmunofficial fallout 3 patch.esmdestruction.esmcraft.esmcalibr.esmfook2 - main.esmfook2 - [*censored*] world and neighbourhood kit.esmfook2 - [dik] dlc improvement kit.esmfo3 wanderers edition - main file.esmmart's mutant mod.esmenhanced weather - rain and snow.esmrts.esmenclavecommander-oa-pitt-steel.esmcrossmoddata.esmanimy_prostitution.esmunofficial fallout 3 patch - operation anchorage.espunofficial fallout 3 patch - the pitt.espunofficial fallout 3 patch - broken steel.espunofficial fallout 3 patch - point lookout.espunofficial fallout 3 patch - mothership zeta.espdarnifieduif3.espcasm.espcraft - activation perk.espupp - pack 1.espupp - pack 2.espupp - experience perks.espdestruction - main - statics.espmtc wasteland travellers.espmtc wasteland travellers (optional)- crowded cities.espsshop.espfook2 - main.espfook2 - [eve] energy visuals enhanced.espfook2 - [dik] dlc improvement kit.espfook2 - mothership zeta.espmyfook2 - no rape victims.espmyfook2 - black & white tranquility lane.espfo3 wanderers edition - main file.espfo3 wanderers edition - dlc anchorage.espfo3 wanderers edition - dlc broken steel.espfo3 wanderers edition - dlc mothership zeta.espfo3 wanderers edition - dlc point lookout.espfo3 wanderers edition - dlc the pitt.espweaponmodkits.espweaponmodkits - fwe master release.espweaponmodkits - operationanchorage.espweaponmodkits - thepitt.espweaponmodkits - brokensteel.espweaponmodkits - pointlookout.espweaponmodkits - zeta.espweaponmodkits - fook.espweaponmodkits - fwe optional worn weapons.espwmkaa12shotgun.espeve.espeve - fwe master release.espeve - fwe master release (follower enhanced).espeve operation anchorage.espeve - fwe with weaponmodkits.espeve anchorage - fwe dlc anchorage.espmart's mutant mod.espmart's mutant mod - dlc anchorage.espmart's mutant mod - dlc the pitt.espmart's mutant mod - dlc broken steel.espmart's mutant mod - dlc point lookout.espmart's mutant mod - dlc zeta.espmart's mutant mod - hunting & looting.espmart's mutant mod - increased increased spawns.espmart's mutant mod - natural selection.espmart's mutant mod - tougher traders.espmart's mutant mod - fook2.espmart's mutant mod - fook2 - dik.espmart's mutant mod - fwe master release.espmart's mutant mod - fwe with eve.esp1pipboypda.esprtspatch_rvw.esp20th century weapons.esm20th century v5 alive (vendor).esp20th century v5 alive (containers).esp20th century v5 alive (npc_settler).esp20th century v5 alive (vault 101).esp20th century v5 alive (rivetcity).esp20th century v5 alive (raider).esp20th century v5 alive (slaver).esp20th century v5 alive (chinese ghoul).esp20th century v5 alive (supermutant).esp20th century v5 alive (talon_regulator).esp20th century v5 alive (brotherhood_outcast).esp20th century v5 alive (test container).espgreenworld.espfactionperkpack.espall races fallout 3.espcrbsor.esphackrate.x6.espspeedmod-walkrunfastest.esprts - recycleshortcut.espgamers freedomcanyon v1.4.espalwaysdaylight.espcleanedtempleofunion.espheroes mod.esponlyhumansandrobots.espskimpystockarmordlc.esp99+2.espliberty.esp1alexscorpionfpsanimations.espbullets wmk addon-fook.espbullets wmk addon.espupp - naturalbornsniper wmk compatibility.esp[/code] Any I maybe shouldn't be using together?Appreciated! :) Link to comment Share on other sites More sharing options...
Alastair91 Posted February 26, 2010 Share Posted February 26, 2010 Fallout 3 by itself is not a buggy game at all, neither it is unstable. You're running too many mods at a time. Try running only 1 overhaul, then you'll never see CTD's again. For a start, try removing all unofficial patch, use the official 1.7 patch. Link to comment Share on other sites More sharing options...
tehfata Posted February 26, 2010 Share Posted February 26, 2010 hey, are you using any FOIP patches along with that? If you aren't, grab the right ones here: foip also, I saw a FWE-fook patch, that might help. try going through FO3edit to look for conflicts Link to comment Share on other sites More sharing options...
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