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Modding a mod?


cabraxusb

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Hiya all!

 

I confess, I'm a total newbie, but I figured I would try to give modding a shot. I have checked out several tutorials both on the Toolset wiki and elsewhere (thanks to everybody that takes the time to write them! :thanks: )

 

But, I was wondering... how do you load mods someone else has made into the toolset so that you can make changes to it? I have seen a few similar requests here on the forums, but I haven't seen anything by way of a "how-to".

 

I will admit, I have little experience (read that as none) with scripting, but I am willing to learn if anyone's willing to give me a brief walk-through. Besides, I figured by dissecting some of my fav mods out there, I could learn a thing or to. Just figured I would give you fair warning, so you won't be surprised if I come back with a " 'scratches head', wtf?!?" reply.

 

:thanks:

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It depends on what you want to edit from a mod. For instance if you want to edit items you could download an hex editor to modify the *.uti files. If you want to edit a script there should be an *.nss file if it isn't there and just the *.ncs file it means that it isn't possible to edit. Ideally the author of the mod has provided a *.dadbdata file then you have the whole source code and must only import it with builder to builder load but sadly almost nobody provides his source.

 

Here some mods with source:

http://www.dragonagenexus.com/downloads/file.php?id=354 Combat Tweaks

http://www.dragonagenexus.com/downloads/file.php?id=598 Advanced Party

http://www.dragonagenexus.com/downloads/file.php?id=726 Event Manager

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