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Reducing combat chatter


GamerChas

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I would like to reduce the chatter that followers do while in combat. There is a random chance variable that controls how often they say something while in combat. Where can I find this variable to change it?

 

Also, they always say something after the combat ends. Is there any easy way to eliminate this chatter? I think I could eliminate the end combat chatter by replacing all those speeches with a sound clip of silence but I do not want to do all that.

 

I barely know how to use GECK but I searched for the speech that they say during combat. I see that there is are speeches triggered by a start combat event, and speeches triggered by an end combat event, and speeches triggered by a random chance during combat. I tried to find some place to edit these, but I got totally lost.

 

 

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Thanks for the reply. I still hope someone will answer my question because I still want to try and tweak these on my own.

 

The SpeechLite mod goes too far. It cuts all the chatter, including from the enemy. It also kills the beginning combat chatter, which I still want. Because many times you do not see an enemy until they say something. Which is why the game does have a start combat chatter. It also does not work if I am using a custom follower, i.e. Brisa.

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