TheVaultProjects Posted July 3, 2014 Share Posted July 3, 2014 So, I'm not exactly sure what you would call my problem, so I'll describe it best as possible. I am currently working on a huge project with a city and mountains surrounding it, using GECK. My problem is that the mountains are mostly made of rocks and static items, when I'm in the center of the city, you can't see any of the mountains. I know Fallout New Vegas is a completely different engine than The Elder Scrolls V: Skyrim, but I would like the object distance to be seen at a good distance like in that game. I would like to be able to see my rocks and trees instead of only the terrain. By the way my graphics are on Ultra and I'm using 2x GTX Titan Z graphics cards with SLI enabled, so I know it's not a graphics problem with my settings. Link to comment Share on other sites More sharing options...
TrickyVein Posted July 3, 2014 Share Posted July 3, 2014 You'll want to read this. Render distance has nothing to do with hardware or graphics. It's just something you have to do. Link to comment Share on other sites More sharing options...
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