RaynorX Posted March 5, 2010 Share Posted March 5, 2010 For some reason all of the super mutants have decided to boycott all FOOK weapons in favor of the old vanilla weapons (only mutants with hunting rifles, missile launchers, etc. will actually use them. the rest will only use bare hands). I don't know why this is since they've used them in the past and all the other enemies have no problems with throwing lead/plasma at me with whatever they have in their hands. I'm using FOMM so I'll put my load order at the bottom of this post in case there's a problem there. Has anyone experienced this or something similar? Load Order: Fallout 3Broken SteelPoint LookoutAnchorageThePittAlternate Start - RoleplayersFOOK2 - MainFOOK2 - Main.espFOOK2 - [*censored*] World and Neighborhood KitFOOK2 - [DIK] DLC Improvement KitFOOK2 - [DIK] .espFOOK2 - [EVE] Energy Visuals Enhancement.espCALIBRAS-R CALIBR Patch ONLY.espMyFOOK2 - Black & White Tranquility Lane.esp2nd Home Tenpennys [Engl].espRTS (Real-time Settler)slaveraider.esp (Raider companion)FNNCQ (Slavery Overhaul)Sydney Follower - Load Order Fix.espSydney Follower.espWeaponModKits.espWeaponModKits - ThePitt.espWeaponModKits - PointLookout.espWeaponModKits - OperationAnchorage.espWeaponModKits - BrokenSteel.espSharing and Caring CompanionsSCC - Talk to Anyone.espBuildableBots v0.3a.esp Link to comment Share on other sites More sharing options...
GrandsonOfSam Posted March 6, 2010 Share Posted March 6, 2010 I don't see the WMK-FOOK2 FOIP patch in your load order at all, and also the order is missing CRAFT which should come with FOOK2, and is a requirement for it. There should also be a Merged Patch made with FO3Edit when using FOOK2 and WMK together, as with any mods really. Also for the future 1.1 version of FOOK2, SCC will not be compatible with it (unless SCC will get a compatibility patch, which is unlikely) as it will include Phalanx. I hope that helps :) Link to comment Share on other sites More sharing options...
D4681 Posted March 20, 2010 Share Posted March 20, 2010 I have the same problem and i have FOIP on but in package manger and i really just need some help wwith this cuz the game got gay wen they come at me with fists Link to comment Share on other sites More sharing options...
Daynox Posted March 21, 2010 Share Posted March 21, 2010 I had somewhat of the same problem with the Classic fallout weapons...the super mutants would just try to lay the stink fist beatdown on me...but i quess they learned cause now they use all the Heavy guns as i found out when rounding a corner into 4 mutants with Vindicator Mini guns.. :blink: Link to comment Share on other sites More sharing options...
nofailhoney Posted June 27, 2015 Share Posted June 27, 2015 the problem is in your load order.ive been having the same problem with classic fallout weapons mod.try loading WeaponModKits.esp before any other weapon mod. Link to comment Share on other sites More sharing options...
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