Jump to content

Super Mutants won't use any FOOK weapons


RaynorX

Recommended Posts

For some reason all of the super mutants have decided to boycott all FOOK weapons in favor of the old vanilla weapons (only mutants with hunting rifles, missile launchers, etc. will actually use them. the rest will only use bare hands). I don't know why this is since they've used them in the past and all the other enemies have no problems with throwing lead/plasma at me with whatever they have in their hands. I'm using FOMM so I'll put my load order at the bottom of this post in case there's a problem there. Has anyone experienced this or something similar?

 

Load Order:

 

Fallout 3

Broken Steel

Point Lookout

Anchorage

ThePitt

Alternate Start - Roleplayers

FOOK2 - Main

FOOK2 - Main.esp

FOOK2 - [*censored*] World and Neighborhood Kit

FOOK2 - [DIK] DLC Improvement Kit

FOOK2 - [DIK] .esp

FOOK2 - [EVE] Energy Visuals Enhancement.esp

CALIBR

AS-R CALIBR Patch ONLY.esp

MyFOOK2 - Black & White Tranquility Lane.esp

2nd Home Tenpennys [Engl].esp

RTS (Real-time Settler)

slaveraider.esp (Raider companion)

FNNCQ (Slavery Overhaul)

Sydney Follower - Load Order Fix.esp

Sydney Follower.esp

WeaponModKits.esp

WeaponModKits - ThePitt.esp

WeaponModKits - PointLookout.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - BrokenSteel.esp

Sharing and Caring Companions

SCC - Talk to Anyone.esp

BuildableBots v0.3a.esp

Link to comment
Share on other sites

I don't see the WMK-FOOK2 FOIP patch in your load order at all, and also the order is missing CRAFT which should come with FOOK2, and is a requirement for it. There should also be a Merged Patch made with FO3Edit when using FOOK2 and WMK together, as with any mods really.

 

Also for the future 1.1 version of FOOK2, SCC will not be compatible with it (unless SCC will get a compatibility patch, which is unlikely) as it will include Phalanx.

 

I hope that helps :)

Link to comment
Share on other sites

  • 2 weeks later...
I had somewhat of the same problem with the Classic fallout weapons...the super mutants would just try to lay the stink fist beatdown on me...but i quess they learned cause now they use all the Heavy guns as i found out when rounding a corner into 4 mutants with Vindicator Mini guns.. :blink:
Link to comment
Share on other sites

  • 5 years later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...