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PLZ READ Archer Mod


kexet_7

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hey are there any more than me who would like to see some more skills for the archers

 

there are 12 skills and then what?

 

If you are gona choose Rouge It is no sense in be an archer the only specialty you "can" choose i Ranger

 

WOW you can Summoning A Wolf, Bear and a spider :whistling:

 

True You can Chosse

Assassin: But it is a bit difficult to backstab whit a Bow :wallbash:

Bard: There are some useful skills for your teammates :confused:

Dualist: You need to have Two Wepons Equipt :down:

 

 

Dragon Age's website does not even care to write about The archers o_O

http://social.bioware.com/wiki/dragonage/index.php/Rogue

 

please someone, cant You make a mod so that archers can come out to the light and do some damage :thanks:

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IIRC, you can activate dueling without having two weapons equipped. And even if you can't, you can just have them as your second weapon set, switch, activate dueling, and switch back. It'll stay. I know, because I have it active on my archer.

 

I really don't see why you're complaining, since archers (in my opinion) are the best mage killers in the game, especially if it's a templar spec. But I'm guessing you're looking to buff the class, say, with a specialization that adds +2 dex and +2.5% ranged crit chance? (Sniper class, maybe.)

 

I'd enjoy that mod.

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There are few mods improving archery already. Try Combat Tweaks for example.

http://www.dragonagenexus.com/downloads/file.php?id=354

 

I guess it's exacly what you're looking for.

 

Duelist

 

+ Dueling - Learning Upset Balance grants +5 attack to this mode. Learning

Pinpoint Strike grants +2% crit to melee and +1% crit to ranged to this mode.

Upkeep increased to 40(30).

 

+ Upset Balance - Increased movement penalty to 50%(20%). Enabled use while

having a ranged weapon euipped.

 

+ Keen Defense - In addition to +10 defense, this talent now also grants

Dueling extra +5% dodge while using ranged weapon (changed on-the-fly, so don't

need to reactivate if change weapon set).

 

+ Pinpoint Strike - Can be used with ranged weapons, but only grants +50% range

crit instead of autocrit (will still override Rapidshot's non-crit penalty).

Bonus depends on whether you're using melee or ranged WHILE ATTACKING (changed

on-the-fly), not while activating talent. Pinpoint Strike effect will be removed

when you deactivate Dueling.

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